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[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / keyboard / PauseGameKeyboardInputHandler.kt
1 package ru.deadsoftware.cavedroid.game.input.handler.keyboard
3 import ru.deadsoftware.cavedroid.MainConfig
4 import ru.deadsoftware.cavedroid.game.GameSaver
5 import ru.deadsoftware.cavedroid.game.GameScope
6 import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
7 import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
8 import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
9 import ru.deadsoftware.cavedroid.game.mobs.MobsController
10 import ru.deadsoftware.cavedroid.game.objects.drop.DropController
11 import ru.deadsoftware.cavedroid.game.objects.container.ContainerController
12 import ru.deadsoftware.cavedroid.game.world.GameWorld
13 import javax.inject.Inject
15 @GameScope
16 class PauseGameKeyboardInputHandler @Inject constructor(
17 private val mainConfig: MainConfig,
18 private val dropController: DropController,
19 private val mobsController: MobsController,
20 private val gameWorld: GameWorld,
21 private val containerController: ContainerController,
22 ) : IGameInputHandler<KeyboardInputAction> {
24 override fun checkConditions(action: KeyboardInputAction): Boolean {
25 return action.actionKey is KeyboardInputActionKey.Pause && action.isKeyDown
26 }
28 override fun handle(action: KeyboardInputAction) {
29 GameSaver.save(mainConfig, dropController, mobsController, containerController, gameWorld)
30 mainConfig.caveGame.quitGame()
31 }
32 }