DEADSOFTWARE

CaveGame in kotlin
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / keyboard / PauseGameKeyboardInputHandler.kt
1 package ru.deadsoftware.cavedroid.game.input.handler.keyboard
3 import ru.deadsoftware.cavedroid.MainConfig
4 import ru.deadsoftware.cavedroid.game.GameSaver
5 import ru.deadsoftware.cavedroid.game.GameScope
6 import ru.deadsoftware.cavedroid.game.GameUiWindow
7 import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
8 import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
9 import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
10 import ru.deadsoftware.cavedroid.game.mobs.MobsController
11 import ru.deadsoftware.cavedroid.game.objects.drop.DropController
12 import ru.deadsoftware.cavedroid.game.objects.container.ContainerController
13 import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
14 import ru.deadsoftware.cavedroid.game.world.GameWorld
15 import javax.inject.Inject
17 @GameScope
18 class PauseGameKeyboardInputHandler @Inject constructor(
19 private val mainConfig: MainConfig,
20 private val dropController: DropController,
21 private val mobsController: MobsController,
22 private val gameWorld: GameWorld,
23 private val containerController: ContainerController,
24 private val gameWindowsManager: GameWindowsManager,
25 ) : IGameInputHandler<KeyboardInputAction> {
27 override fun checkConditions(action: KeyboardInputAction): Boolean {
28 return action.actionKey is KeyboardInputActionKey.Pause && action.isKeyDown
29 }
31 override fun handle(action: KeyboardInputAction) {
32 if (gameWindowsManager.getCurrentWindow() != GameUiWindow.NONE) {
33 gameWindowsManager.closeWindow()
34 return
35 }
37 GameSaver.save(mainConfig, dropController, mobsController, containerController, gameWorld)
38 mainConfig.caveGame.quitGame()
39 }
40 }