DEADSOFTWARE

CaveGame in kotlin
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / keyboard / DropItemKeyboardInputHandler.kt
1 package ru.deadsoftware.cavedroid.game.input.handler.keyboard
3 import ru.deadsoftware.cavedroid.game.GameScope
4 import ru.deadsoftware.cavedroid.game.GameUiWindow
5 import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
6 import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
7 import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
8 import ru.deadsoftware.cavedroid.game.mobs.MobsController
9 import ru.deadsoftware.cavedroid.game.model.item.Item
10 import ru.deadsoftware.cavedroid.game.objects.drop.Drop
11 import ru.deadsoftware.cavedroid.game.objects.drop.DropController
12 import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
13 import javax.inject.Inject
15 @GameScope
16 class DropItemKeyboardInputHandler @Inject constructor(
17 private val gameWindowsManager: GameWindowsManager,
18 private val mobsController: MobsController,
19 private val dropController: DropController,
20 ) : IGameInputHandler<KeyboardInputAction> {
22 override fun checkConditions(action: KeyboardInputAction): Boolean {
23 return action.actionKey is KeyboardInputActionKey.DropItem &&
24 action.isKeyDown && gameWindowsManager.getCurrentWindow() == GameUiWindow.NONE &&
25 !mobsController.player.inventory.activeItem.item.isNone()
26 }
28 private fun createDrop(item: Item, playerX: Float, playerY: Float, amount: Int) {
29 dropController.addDrop(
30 /* x = */ playerX + ((DROP_DISTANCE - Drop.DROP_SIZE / 2) * mobsController.player.direction.basis),
31 /* y = */ playerY,
32 /* item = */ item,
33 /* count = */ amount
34 )
35 }
37 override fun handle(action: KeyboardInputAction) {
38 val player = mobsController.player
39 val currentItem = player.inventory.activeItem
40 val dropAmount = if (currentItem.item.isTool()) currentItem.amount else 1
42 createDrop(currentItem.item, player.x, player.y, dropAmount)
43 player.inventory.decreaseCurrentItemAmount(dropAmount)
44 }
46 companion object {
47 const val DROP_DISTANCE = 20f
48 }
49 }