DEADSOFTWARE

CaveGame in kotlin
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / actions / useitem / UseEmptyBucketAction.kt
1 package ru.deadsoftware.cavedroid.game.actions.useitem
3 import ru.deadsoftware.cavedroid.game.GameItemsHolder
4 import ru.deadsoftware.cavedroid.game.GameScope
5 import ru.deadsoftware.cavedroid.game.mobs.MobsController
6 import ru.deadsoftware.cavedroid.game.model.block.Block
7 import ru.deadsoftware.cavedroid.game.model.item.Item
8 import ru.deadsoftware.cavedroid.game.world.GameWorld
9 import javax.inject.Inject
11 @GameScope
12 class UseEmptyBucketAction @Inject constructor(
13 private val gameWorld: GameWorld,
14 private val mobsController: MobsController,
15 private val gameItemsHolder: GameItemsHolder,
16 ) : IUseItemAction {
18 override fun perform(item: Item.Usable, x: Int, y: Int) {
19 val foregroundBlock = gameWorld.getForeMap(x, y)
20 if (!foregroundBlock.isFluid()) {
21 return
22 }
23 gameWorld.resetForeMap(x, y)
25 @Suppress("REDUNDANT_ELSE_IN_WHEN")
26 val filled = when (foregroundBlock) {
27 is Block.Lava -> gameItemsHolder.getItem("bucket_lava")
28 is Block.Water -> gameItemsHolder.getItem("bucket_water")
29 else -> throw IllegalStateException("unknown fluid")
30 }
32 mobsController.player.setCurrentInventorySlotItem(filled)
33 }
35 companion object {
36 const val ACTION_KEY = "use_empty_bucket"
37 }
38 }