DEADSOFTWARE

CaveGame in kotlin
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / actions / useitem / UseBedAction.kt
1 package ru.deadsoftware.cavedroid.game.actions.useitem
3 import ru.deadsoftware.cavedroid.game.GameItemsHolder
4 import ru.deadsoftware.cavedroid.game.GameScope
5 import ru.deadsoftware.cavedroid.game.mobs.MobsController
6 import ru.deadsoftware.cavedroid.game.model.item.Item
7 import ru.deadsoftware.cavedroid.game.world.GameWorld
8 import javax.inject.Inject
10 @GameScope
11 class UseBedAction @Inject constructor(
12 private val gameWorld: GameWorld,
13 private val mobsController: MobsController,
14 private val gameItemsHolder: GameItemsHolder,
15 ) : IUseItemAction {
17 override fun perform(item: Item.Usable, x: Int, y: Int) {
18 val bedLeft = gameItemsHolder.getBlock("bed_l")
19 val bedRight = gameItemsHolder.getBlock("bed_r")
21 if (gameWorld.canPlaceToForeground(x, y, bedLeft) && gameWorld.canPlaceToForeground(x + 1, y, bedRight)) {
22 gameWorld.placeToForeground(x, y, bedLeft)
23 gameWorld.placeToForeground(x + 1, y, bedRight)
24 mobsController.player.inventory.decreaseCurrentItemAmount()
25 }
26 }
28 companion object {
29 const val ACTION_KEY = "use_bed_action"
30 }
31 }