DEADSOFTWARE

Game action modules generation
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / actions / updateblock / UpdateGrassAction.kt
1 package ru.deadsoftware.cavedroid.game.actions.updateblock
3 import ru.deadsoftware.cavedroid.game.GameItemsHolder
4 import ru.deadsoftware.cavedroid.game.GameScope
5 import ru.deadsoftware.cavedroid.game.world.GameWorld
6 import javax.inject.Inject
8 @GameScope
9 @UpdateBlockAction(stringKey = UpdateGrassAction.BLOCK_KEY)
10 class UpdateGrassAction @Inject constructor(
11 private val gameWorld: GameWorld,
12 private val mGameItemsHolder: GameItemsHolder,
13 ) : IUpdateBlockAction {
15 override fun update(x: Int, y: Int) {
16 val blockOnTop = gameWorld.getForeMap(x, y - 1)
18 val makesDirt = blockOnTop.params.hasCollision || blockOnTop.isFluid()
20 when {
21 makesDirt -> gameWorld.setForeMap(x, y, mGameItemsHolder.getBlock("dirt"))
22 blockOnTop.params.key == "snow" -> gameWorld.setForeMap(x, y, mGameItemsHolder.getBlock("grass_snowed"))
23 }
24 }
26 companion object {
27 const val BLOCK_KEY = "grass"
28 }
29 }