DEADSOFTWARE

Game action modules generation
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / actions / updateblock / UpdateBedLeftAction.kt
1 package ru.deadsoftware.cavedroid.game.actions.updateblock
3 import ru.deadsoftware.cavedroid.game.GameItemsHolder
4 import ru.deadsoftware.cavedroid.game.GameScope
5 import ru.deadsoftware.cavedroid.game.mobs.FallingGravel
6 import ru.deadsoftware.cavedroid.game.mobs.MobsController
7 import ru.deadsoftware.cavedroid.game.world.GameWorld
8 import javax.inject.Inject
10 @GameScope
11 @UpdateBlockAction(stringKey = UpdateBedLeftAction.BLOCK_KEY)
12 class UpdateBedLeftAction @Inject constructor(
13 private val gameWorld: GameWorld,
14 private val gameItemsHolder: GameItemsHolder,
15 ) : IUpdateBlockAction {
17 override fun update(x: Int, y: Int) {
18 val bedRight = gameItemsHolder.getBlock("bed_r")
19 if (gameWorld.getForeMap(x + 1, y) != bedRight) {
20 gameWorld.resetForeMap(x, y)
21 }
22 }
24 companion object {
25 const val BLOCK_KEY = "bed_l"
26 }
27 }