DEADSOFTWARE

Update assets structure
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / actions / UseBlockActionsModule.kt
1 package ru.deadsoftware.cavedroid.game.actions
3 import dagger.Binds
4 import dagger.Module
5 import dagger.multibindings.IntoMap
6 import dagger.multibindings.StringKey
7 import ru.deadsoftware.cavedroid.game.GameScope
8 import ru.deadsoftware.cavedroid.game.actions.useblock.IUseBlockAction
9 import ru.deadsoftware.cavedroid.game.actions.useblock.UseChestAction
10 import ru.deadsoftware.cavedroid.game.actions.useblock.UseCraftingTableAction
11 import ru.deadsoftware.cavedroid.game.actions.useblock.UseFurnaceAction
13 @Module
14 class UseBlockActionsModule {
16 @Binds
17 @IntoMap
18 @StringKey(UseCraftingTableAction.KEY)
19 @GameScope
20 fun bindUseCraftingTableAction(action: UseCraftingTableAction): IUseBlockAction {
21 return action
22 }
24 @Binds
25 @IntoMap
26 @StringKey(UseFurnaceAction.KEY)
27 @GameScope
28 fun bindUseFurnaceTableAction(action: UseFurnaceAction): IUseBlockAction {
29 return action
30 }
32 @Binds
33 @IntoMap
34 @StringKey(UseChestAction.KEY)
35 @GameScope
36 fun bindUseChestAction(action: UseChestAction): IUseBlockAction {
37 return action
38 }
39 }