1 package ru
.deadsoftware
.cavedroid
.game
;
3 import com
.badlogic
.gdx
.Gdx
;
4 import com
.badlogic
.gdx
.graphics
.GL20
;
5 import com
.badlogic
.gdx
.math
.Rectangle
;
6 import com
.badlogic
.gdx
.utils
.ObjectMap
;
7 import ru
.deadsoftware
.cavedroid
.MainConfig
;
8 import ru
.deadsoftware
.cavedroid
.game
.input
.IGameInputHandler
;
9 import ru
.deadsoftware
.cavedroid
.game
.input
.action
.KeyboardInputAction
;
10 import ru
.deadsoftware
.cavedroid
.game
.input
.action
.MouseInputAction
;
11 import ru
.deadsoftware
.cavedroid
.game
.input
.action
.keys
.MouseInputActionKey
;
12 import ru
.deadsoftware
.cavedroid
.game
.input
.handler
.mouse
.CursorMouseInputHandler
;
13 import ru
.deadsoftware
.cavedroid
.game
.input
.mapper
.KeyboardInputActionMapper
;
14 import ru
.deadsoftware
.cavedroid
.game
.input
.mapper
.MouseInputActionMapper
;
15 import ru
.deadsoftware
.cavedroid
.game
.mobs
.MobsController
;
16 import ru
.deadsoftware
.cavedroid
.game
.mobs
.Player
;
17 import ru
.deadsoftware
.cavedroid
.game
.objects
.TouchButton
;
18 import ru
.deadsoftware
.cavedroid
.game
.render
.IGameRenderer
;
19 import ru
.deadsoftware
.cavedroid
.misc
.Assets
;
20 import ru
.deadsoftware
.cavedroid
.misc
.Renderer
;
22 import javax
.annotation
.CheckForNull
;
23 import javax
.inject
.Inject
;
24 import java
.util
.ArrayList
;
25 import java
.util
.Comparator
;
26 import java
.util
.List
;
30 public class GameRenderer
extends Renderer
{
32 private static final TouchButton nullButton
= new TouchButton(null, -1, true);
34 private final MainConfig mMainConfig
;
35 private final MobsController mMobsController
;
36 private final List
<IGameRenderer
> mRenderers
;
37 private final CursorMouseInputHandler mCursorMouseInputHandler
;
38 private final MouseInputActionMapper mMouseInputActionMapper
;
39 private final KeyboardInputActionMapper mKeyboardInputActionMapper
;
40 private final Set
<IGameInputHandler
<MouseInputAction
>> mMouseInputHandlers
;
41 private final Set
<IGameInputHandler
<KeyboardInputAction
>> mKeyboardInputHandlers
;
44 GameRenderer(MainConfig mainConfig
,
45 MobsController mobsController
,
46 Set
<IGameRenderer
> renderers
,
47 CursorMouseInputHandler cursorMouseInputHandler
,
48 MouseInputActionMapper mouseInputActionMapper
,
49 KeyboardInputActionMapper keyboardInputActionMapper
,
50 Set
<IGameInputHandler
<MouseInputAction
>> mouseInputHandlers
,
51 Set
<IGameInputHandler
<KeyboardInputAction
>> keyboardInputHandlers
) {
52 super(mainConfig
.getWidth(), mainConfig
.getHeight());
54 mMainConfig
= mainConfig
;
55 mMobsController
= mobsController
;
56 mRenderers
= new ArrayList
<>(renderers
);
57 mRenderers
.sort(Comparator
.comparingInt(IGameRenderer
::getRenderLayer
));
58 mCursorMouseInputHandler
= cursorMouseInputHandler
;
59 mMouseInputActionMapper
= mouseInputActionMapper
;
60 mKeyboardInputActionMapper
= keyboardInputActionMapper
;
61 mMouseInputHandlers
= mouseInputHandlers
;
62 mKeyboardInputHandlers
= keyboardInputHandlers
;
64 Gdx
.gl
.glClearColor(0f, .6f, .6f, 1f);
67 private float mTouchDownX
, mTouchDownY
;
69 private void updateCameraPosition() {
70 Player player
= mMobsController
.getPlayer();
71 setCamPos(player
.getX() + player
.getWidth() / 2 - getWidth() / 2,
72 player
.getY() + player
.getHeight() / 2 - getHeight() / 2);
75 private float transformScreenX(int screenX
) {
76 return getWidth() / Gdx
.graphics
.getWidth() * screenX
;
79 private float transformScreenY(int screenY
) {
80 return getHeight() / Gdx
.graphics
.getHeight() * screenY
;
83 private void handleMousePosition() {
84 final Rectangle viewport
= getCameraViewport();
85 final MouseInputAction action
= new MouseInputAction(
86 Gdx
.input
.getX() * (viewport
.width
/ Gdx
.graphics
.getWidth()),
87 Gdx
.input
.getY() * (viewport
.height
/ Gdx
.graphics
.getHeight()),
88 MouseInputActionKey
.None
.INSTANCE
,
91 mCursorMouseInputHandler
.handle(action
);
94 private boolean handleMouseAction(@CheckForNull MouseInputAction action
) {
99 boolean anyProcessed
= false;
101 for (IGameInputHandler
<MouseInputAction
> handler
: mMouseInputHandlers
) {
102 final boolean conditions
= handler
.checkConditions(action
);
105 handler
.handle(action
);
108 // anyProcessed = anyProcessed || conditions;
113 private boolean onMouseActionEvent(int mouseX
, int mouseY
, int button
, boolean touchUp
) {
114 @CheckForNull MouseInputAction action
= mMouseInputActionMapper
115 .map((float) mouseX
, (float) mouseY
, getCameraViewport(), button
, touchUp
);
116 return handleMouseAction(action
);
120 public boolean touchUp(int screenX
, int screenY
, int pointer
, int button
) {
121 float touchX
= transformScreenX(screenX
);
122 float touchY
= transformScreenY(screenY
);
124 if (mMainConfig
.isTouch()) {
125 TouchButton touchedKey
= getTouchedKey(touchX
, touchY
);
126 if (touchedKey
.isMouse()) {
127 return onMouseActionEvent(screenX
, screenY
, touchedKey
.getCode(), true);
129 return keyUp(touchedKey
.getCode());
133 return onMouseActionEvent(screenX
, screenY
, button
, true);
136 private TouchButton
getTouchedKey(float touchX
, float touchY
) {
137 for (ObjectMap
.Entry
<String
, TouchButton
> entry
: Assets
.guiMap
) {
138 TouchButton button
= entry
.value
;
139 if (button
.getRect().contains(touchX
, touchY
)) {
147 public boolean touchDown(int screenX
, int screenY
, int pointer
, int button
) {
148 float touchX
= transformScreenX(screenX
);
149 float touchY
= transformScreenY(screenY
);
151 mTouchDownX
= touchX
;
152 mTouchDownY
= touchY
;
154 if (mMainConfig
.isTouch()) {
155 TouchButton touchedKey
= getTouchedKey(touchX
, touchY
);
156 if (touchedKey
.isMouse()) {
157 return onMouseActionEvent(screenX
, screenY
, touchedKey
.getCode(), false);
159 return keyDown(touchedKey
.getCode());
163 return onMouseActionEvent(screenX
, screenY
, button
, false);
167 public boolean touchDragged(int screenX
, int screenY
, int pointer
) {
168 float touchX
= transformScreenX(screenX
);
169 float touchY
= transformScreenY(screenY
);
171 if (Math
.abs(touchX
- mTouchDownX
) < 16 && Math
.abs(touchY
- mTouchDownY
) < 16) {
175 @CheckForNull MouseInputAction action
=
176 mMouseInputActionMapper
.mapDragged(screenX
, screenY
, getCameraViewport());
177 return handleMouseAction(action
);
181 public boolean scrolled(float amountX
, float amountY
) {
182 @CheckForNull MouseInputAction action
= mMouseInputActionMapper
183 .mapScrolled(Gdx
.input
.getX(), Gdx
.input
.getY(), amountX
, amountY
, getCameraViewport());
184 return handleMouseAction(action
);
187 private boolean handleKeyboardAction(int keycode
, boolean isKeyDown
) {
188 @CheckForNull final KeyboardInputAction action
= mKeyboardInputActionMapper
189 .map(keycode
, isKeyDown
);
191 if (action
== null) {
195 boolean anyProcessed
= false;
197 for (IGameInputHandler
<KeyboardInputAction
> handler
: mKeyboardInputHandlers
) {
198 final boolean conditions
= handler
.checkConditions(action
);
201 handler
.handle(action
);
210 public boolean keyDown(int keycode
) {
211 return handleKeyboardAction(keycode
, true);
215 public boolean keyUp(int keycode
) {
216 return handleKeyboardAction(keycode
, false);
220 public void render(float delta
) {
221 updateCameraPosition();
222 handleMousePosition();
223 // mGameInput.moveCursor(this);
225 Gdx
.gl
.glClear(GL20
.GL_COLOR_BUFFER_BIT
);
228 mRenderers
.forEach(iGameRenderer
-> iGameRenderer
.draw(spriter
, shaper
, getCameraViewport(), delta
));