1 package ru
.deadsoftware
.cavedroid
.game
;
3 import com
.badlogic
.gdx
.Gdx
;
4 import com
.badlogic
.gdx
.Input
;
5 import com
.badlogic
.gdx
.graphics
.Color
;
6 import com
.badlogic
.gdx
.graphics
.GL20
;
7 import com
.badlogic
.gdx
.math
.Rectangle
;
8 import com
.badlogic
.gdx
.math
.Vector2
;
9 import com
.badlogic
.gdx
.utils
.ObjectMap
;
10 import ru
.deadsoftware
.cavedroid
.MainConfig
;
11 import ru
.deadsoftware
.cavedroid
.game
.input
.IGameInputHandler
;
12 import ru
.deadsoftware
.cavedroid
.game
.input
.Joystick
;
13 import ru
.deadsoftware
.cavedroid
.game
.input
.action
.KeyboardInputAction
;
14 import ru
.deadsoftware
.cavedroid
.game
.input
.action
.MouseInputAction
;
15 import ru
.deadsoftware
.cavedroid
.game
.input
.action
.keys
.MouseInputActionKey
;
16 import ru
.deadsoftware
.cavedroid
.game
.input
.handler
.mouse
.CursorMouseInputHandler
;
17 import ru
.deadsoftware
.cavedroid
.game
.input
.mapper
.KeyboardInputActionMapper
;
18 import ru
.deadsoftware
.cavedroid
.game
.input
.mapper
.MouseInputActionMapper
;
19 import ru
.deadsoftware
.cavedroid
.game
.mobs
.MobsController
;
20 import ru
.deadsoftware
.cavedroid
.game
.mobs
.player
.Player
;
21 import ru
.deadsoftware
.cavedroid
.game
.objects
.TouchButton
;
22 import ru
.deadsoftware
.cavedroid
.game
.render
.IGameRenderer
;
23 import ru
.deadsoftware
.cavedroid
.game
.ui
.TooltipManager
;
24 import ru
.deadsoftware
.cavedroid
.game
.ui
.windows
.GameWindowsManager
;
25 import ru
.deadsoftware
.cavedroid
.game
.world
.GameWorld
;
26 import ru
.deadsoftware
.cavedroid
.misc
.Assets
;
27 import ru
.deadsoftware
.cavedroid
.misc
.Renderer
;
28 import ru
.deadsoftware
.cavedroid
.misc
.utils
.MeasureUnitsUtilsKt
;
29 import ru
.deadsoftware
.cavedroid
.misc
.utils
.RenderingUtilsKt
;
31 import javax
.annotation
.CheckForNull
;
32 import javax
.inject
.Inject
;
33 import java
.util
.ArrayList
;
34 import java
.util
.Comparator
;
35 import java
.util
.List
;
39 public class GameRenderer
extends Renderer
{
41 private static final float CAMERA_SPEED
= 72f;
42 private static final float MAX_CAM_DISTANCE_FROM_PLAYER
= 64f;
43 private static final float DRAG_THRESHOLD
= 1f;
44 private static final TouchButton nullButton
= new TouchButton(null, -1, true);
46 private final MainConfig mMainConfig
;
47 private final MobsController mMobsController
;
48 private final GameWorld mGameWorld
;
49 private final List
<IGameRenderer
> mRenderers
;
50 private final CursorMouseInputHandler mCursorMouseInputHandler
;
51 private final MouseInputActionMapper mMouseInputActionMapper
;
52 private final KeyboardInputActionMapper mKeyboardInputActionMapper
;
53 private final Set
<IGameInputHandler
<MouseInputAction
>> mMouseInputHandlers
;
54 private final Set
<IGameInputHandler
<KeyboardInputAction
>> mKeyboardInputHandlers
;
55 private final GameWindowsManager mGameWindowsManager
;
56 private final TooltipManager mTooltipManager
;
58 private final TouchButton mouseLeftTouchButton
, mouseRightTouchButton
;
61 GameRenderer(MainConfig mainConfig
,
62 MobsController mobsController
,
64 Set
<IGameRenderer
> renderers
,
65 CursorMouseInputHandler cursorMouseInputHandler
,
66 MouseInputActionMapper mouseInputActionMapper
,
67 KeyboardInputActionMapper keyboardInputActionMapper
,
68 Set
<IGameInputHandler
<MouseInputAction
>> mouseInputHandlers
,
69 Set
<IGameInputHandler
<KeyboardInputAction
>> keyboardInputHandlers
,
70 GameWindowsManager gameWindowsManager
,
71 TooltipManager tooltipManager
) {
72 super(mainConfig
.getWidth(), mainConfig
.getHeight());
74 mMainConfig
= mainConfig
;
75 mMobsController
= mobsController
;
76 mGameWorld
= gameWorld
;
77 mRenderers
= new ArrayList
<>(renderers
);
78 mRenderers
.sort(Comparator
.comparingInt(IGameRenderer
::getRenderLayer
));
79 mCursorMouseInputHandler
= cursorMouseInputHandler
;
80 mMouseInputActionMapper
= mouseInputActionMapper
;
81 mKeyboardInputActionMapper
= keyboardInputActionMapper
;
82 mMouseInputHandlers
= mouseInputHandlers
;
83 mKeyboardInputHandlers
= keyboardInputHandlers
;
84 mGameWindowsManager
= gameWindowsManager
;
85 mTooltipManager
= tooltipManager
;
87 mouseLeftTouchButton
= new TouchButton(new Rectangle(getWidth() / 2, 0f, getWidth() / 2, getHeight() / 2), Input
.Buttons
.LEFT
, true);
88 mouseRightTouchButton
= new TouchButton(new Rectangle(getWidth() / 2, getHeight() / 2, getWidth() / 2, getHeight() / 2), Input
.Buttons
.RIGHT
, true);
90 mMainConfig
.setJoystick(new Joystick(mMobsController
.getPlayer().getSpeed()));
92 Gdx
.gl
.glClearColor(0f, .6f, .6f, 1f);
95 private float mTouchDownX
, mTouchDownY
;
97 private void updateDynamicCameraPosition(float delta
) {
98 Player player
= mMobsController
.getPlayer();
100 float plTargetX
= player
.getX() + player
.getWidth() / 2;
101 float plTargetY
= player
.getY() + player
.getHeight() / 2;
103 float camTargetX
, camTargetY
;
105 if (player
.controlMode
== Player
.ControlMode
.WALK
) {
106 camTargetX
= plTargetX
+ Math
.min(player
.getVelocity().x
* 2, getWidth() / 2);
107 camTargetY
= plTargetY
+ player
.getVelocity().y
;
109 camTargetX
= MeasureUnitsUtilsKt
.getPx(player
.cursorX
) + MeasureUnitsUtilsKt
.getPx(1) / 2;
110 camTargetY
= MeasureUnitsUtilsKt
.getPx(player
.cursorY
) + MeasureUnitsUtilsKt
.getPx(1) / 2;
113 float camCenterX
= getCamX() + getWidth() / 2;
114 float camCenterY
= getCamY() + getHeight() / 2;
116 Vector2 moveVector
= new Vector2(camTargetX
- camCenterX
, camTargetY
- camCenterY
);
118 float camX
= getCamX();
119 float camY
= getCamY();
120 float worldWidth
= MeasureUnitsUtilsKt
.getPx(mGameWorld
.getWidth()) - getWidth() / 2;
122 if (moveVector
.x
>= worldWidth
) {
123 camX
+= mGameWorld
.getWidthPx();
124 moveVector
.x
-= mGameWorld
.getWidthPx();
125 } else if (moveVector
.x
<= -worldWidth
) {
126 camX
-= mGameWorld
.getWidthPx();
127 moveVector
.x
+= mGameWorld
.getWidthPx();
130 setCamPos(camX
+ moveVector
.x
* delta
* 2, camY
+ moveVector
.y
* delta
* 2);
136 if (camX
+ getWidth() / 2 > plTargetX
+ MAX_CAM_DISTANCE_FROM_PLAYER
) {
137 camX
= plTargetX
+ MAX_CAM_DISTANCE_FROM_PLAYER
- getWidth() / 2;
140 if (camY
+ getHeight() / 2 > plTargetY
+ MAX_CAM_DISTANCE_FROM_PLAYER
) {
141 camY
= plTargetY
+ MAX_CAM_DISTANCE_FROM_PLAYER
- getHeight() / 2;
144 if (camX
+ getWidth() / 2 < plTargetX
- MAX_CAM_DISTANCE_FROM_PLAYER
) {
145 camX
= plTargetX
- MAX_CAM_DISTANCE_FROM_PLAYER
- getWidth() / 2;
148 if (camY
+ getHeight() / 2 < plTargetY
- MAX_CAM_DISTANCE_FROM_PLAYER
) {
149 camY
= plTargetY
- MAX_CAM_DISTANCE_FROM_PLAYER
- getHeight() / 2;
152 setCamPos(camX
, camY
);
155 private void updateStaticCameraPosition() {
156 Player player
= mMobsController
.getPlayer();
158 setCamPos(player
.getX() + player
.getWidth() / 2 - getWidth() / 2,
159 player
.getY() + player
.getHeight() / 2 - getHeight() / 2);
162 private void updateCameraPosition(float delta
) {
163 if (mMainConfig
.isUseDynamicCamera()) {
164 updateDynamicCameraPosition(delta
);
166 updateStaticCameraPosition();
170 private float transformScreenX(int screenX
) {
171 return getWidth() / Gdx
.graphics
.getWidth() * screenX
;
174 private float transformScreenY(int screenY
) {
175 return getHeight() / Gdx
.graphics
.getHeight() * screenY
;
178 private void handleMousePosition() {
179 final Rectangle viewport
= getCameraViewport();
181 final float screenX
= transformScreenX(Gdx
.input
.getX());
182 final float screenY
= transformScreenY(Gdx
.input
.getY());
184 final MouseInputAction action
= new MouseInputAction(
187 MouseInputActionKey
.None
.INSTANCE
,
190 mCursorMouseInputHandler
.handle(action
);
192 if (!mTooltipManager
.getCurrentMouseTooltip().isEmpty()) {
193 RenderingUtilsKt
.drawString(spriter
, mTooltipManager
.getCurrentMouseTooltip(), screenX
+ 1, screenY
+ 1, Color
.BLACK
);
194 RenderingUtilsKt
.drawString(spriter
, mTooltipManager
.getCurrentMouseTooltip(), screenX
, screenY
, Color
.WHITE
);
198 private boolean handleMouseAction(@CheckForNull MouseInputAction action
) {
199 if (action
== null) {
203 boolean anyProcessed
= false;
205 for (IGameInputHandler
<MouseInputAction
> handler
: mMouseInputHandlers
) {
206 final boolean conditions
= handler
.checkConditions(action
);
209 handler
.handle(action
);
212 // anyProcessed = anyProcessed || conditions;
217 private boolean onMouseActionEvent(int mouseX
, int mouseY
, int button
, boolean touchUp
, int pointer
) {
218 @CheckForNull MouseInputAction action
= mMouseInputActionMapper
219 .map((float) mouseX
, (float) mouseY
, getCameraViewport(), button
, touchUp
, pointer
);
220 return handleMouseAction(action
);
224 public boolean touchUp(int screenX
, int screenY
, int pointer
, int button
) {
225 float touchX
= transformScreenX(screenX
);
226 float touchY
= transformScreenY(screenY
);
228 final Joystick joy
= mMainConfig
.getJoystick();
230 if (mMainConfig
.isTouch()) {
231 if (joy
!= null && joy
.getActive() && joy
.getPointer() == pointer
) {
232 return onMouseActionEvent(screenX
, screenY
, nullButton
.getCode(), true, pointer
);
235 TouchButton touchedKey
= getTouchedKey(touchX
, touchY
);
236 if (touchedKey
.isMouse()) {
237 return onMouseActionEvent(screenX
, screenY
, touchedKey
.getCode(), true, pointer
);
239 return keyUp(touchedKey
.getCode());
243 return onMouseActionEvent(screenX
, screenY
, button
, true, pointer
);
246 private TouchButton
getTouchedKey(float touchX
, float touchY
) {
247 if (mGameWindowsManager
.getCurrentWindowType() != GameUiWindow
.NONE
) {
250 for (ObjectMap
.Entry
<String
, TouchButton
> entry
: Assets
.guiMap
) {
251 TouchButton button
= entry
.value
;
252 if (button
.getRect().contains(touchX
, touchY
)) {
257 if (mouseLeftTouchButton
.getRect().contains(touchX
, touchY
)) {
258 return mouseLeftTouchButton
;
261 if (mouseRightTouchButton
.getRect().contains(touchX
, touchY
)) {
262 return mouseRightTouchButton
;
269 public boolean touchDown(int screenX
, int screenY
, int pointer
, int button
) {
270 float touchX
= transformScreenX(screenX
);
271 float touchY
= transformScreenY(screenY
);
273 mTouchDownX
= touchX
;
274 mTouchDownY
= touchY
;
276 if (mMainConfig
.isTouch()) {
277 TouchButton touchedKey
= getTouchedKey(touchX
, touchY
);
278 if (touchedKey
.isMouse()) {
279 return onMouseActionEvent(screenX
, screenY
, touchedKey
.getCode(), false, pointer
);
281 return keyDown(touchedKey
.getCode());
285 return onMouseActionEvent(screenX
, screenY
, button
, false, pointer
);
289 public boolean touchDragged(int screenX
, int screenY
, int pointer
) {
290 float touchX
= transformScreenX(screenX
);
291 float touchY
= transformScreenY(screenY
);
293 if (Math
.abs(touchX
- mTouchDownX
) < 16 && Math
.abs(touchY
- mTouchDownY
) < DRAG_THRESHOLD
) {
297 @CheckForNull MouseInputAction action
=
298 mMouseInputActionMapper
.mapDragged(screenX
, screenY
, getCameraViewport(), pointer
);
299 return handleMouseAction(action
);
303 public boolean scrolled(float amountX
, float amountY
) {
304 @CheckForNull MouseInputAction action
= mMouseInputActionMapper
305 .mapScrolled(Gdx
.input
.getX(), Gdx
.input
.getY(), amountX
, amountY
, getCameraViewport());
306 return handleMouseAction(action
);
309 private boolean handleKeyboardAction(int keycode
, boolean isKeyDown
) {
310 @CheckForNull final KeyboardInputAction action
= mKeyboardInputActionMapper
311 .map(keycode
, isKeyDown
);
313 if (action
== null) {
317 boolean anyProcessed
= false;
319 for (IGameInputHandler
<KeyboardInputAction
> handler
: mKeyboardInputHandlers
) {
320 final boolean conditions
= handler
.checkConditions(action
);
323 handler
.handle(action
);
332 public boolean keyDown(int keycode
) {
333 return handleKeyboardAction(keycode
, true);
337 public boolean keyUp(int keycode
) {
338 return handleKeyboardAction(keycode
, false);
342 public void render(float delta
) {
343 updateCameraPosition(delta
);
345 if (mMainConfig
.getJoystick() != null && mMainConfig
.getJoystick().getActive()) {
346 mMainConfig
.getJoystick().updateState(
347 transformScreenX(Gdx
.input
.getX(mMainConfig
.getJoystick().getPointer())),
348 transformScreenY(Gdx
.input
.getY(mMainConfig
.getJoystick().getPointer()))
352 Gdx
.gl
.glClear(GL20
.GL_COLOR_BUFFER_BIT
);
355 mRenderers
.forEach(iGameRenderer
-> iGameRenderer
.draw(spriter
, shaper
, getCameraViewport(), delta
));
356 handleMousePosition();