9e54c9a5a74a54f4932f609124bc89088740acfe
1 package ru
.deadsoftware
.cavedroid
.game
;
3 import com
.badlogic
.gdx
.Gdx
;
4 import com
.badlogic
.gdx
.graphics
.Color
;
5 import com
.badlogic
.gdx
.graphics
.GL20
;
6 import com
.badlogic
.gdx
.graphics
.glutils
.ShapeRenderer
;
7 import ru
.deadsoftware
.cavedroid
.CaveGame
;
8 import ru
.deadsoftware
.cavedroid
.GameScreen
;
9 import ru
.deadsoftware
.cavedroid
.game
.mobs
.Mob
;
10 import ru
.deadsoftware
.cavedroid
.game
.objects
.Drop
;
11 import ru
.deadsoftware
.cavedroid
.misc
.Assets
;
12 import ru
.deadsoftware
.cavedroid
.misc
.Renderer
;
14 import static ru
.deadsoftware
.cavedroid
.GameScreen
.GP
;
16 public class GameRenderer
extends Renderer
{
18 GameRenderer(float width
, float height
) {
20 Gdx
.gl
.glClearColor(0f, .6f, .6f, 1f);
23 private float drawX(int x
) {
24 return x
* 16 - getCamX();
27 private float drawY(int y
) {
28 return y
* 16 - getCamY();
31 private void drawWreck(int bl
) {
32 if (GP
.blockDmg
> 0) {
33 spriter
.draw(Assets
.wreck
[
35 GameItems
.getBlock(bl
).getHp()],
36 GP
.curX
* 16 - getCamX(),
37 GP
.curY
* 16 - getCamY());
41 private void drawBlock(int x
, int y
, boolean drawBG
) {
43 if ((GP
.world
.getForeMap(x
, y
) == 0 || GameItems
.getBlock(GP
.world
.getForeMap(x
, y
)).isTransparent())
44 && GP
.world
.getBackMap(x
, y
) > 0) {
45 spriter
.draw(GameItems
.getBlock(GP
.world
.getBackMap(x
, y
)).getTex(), drawX(x
), drawY(y
));
46 if (GP
.world
.getForeMap(x
, y
) == 0 && x
== GP
.curX
&& y
== GP
.curY
)
47 drawWreck(GP
.world
.getBackMap(GP
.curX
, GP
.curY
));
50 if (GP
.world
.getForeMap(x
, y
) > 0 && GameItems
.getBlock(GP
.world
.getForeMap(x
, y
)).isBackground() == drawBG
) {
51 spriter
.draw(GameItems
.getBlock(GP
.world
.getForeMap(x
, y
)).getTex(), drawX(x
), drawY(y
));
52 if (x
== GP
.curX
&& y
== GP
.curY
)
53 drawWreck(GP
.world
.getForeMap(GP
.curX
, GP
.curY
));
57 private void drawWorld(boolean bg
) {
58 int minX
= (int) (getCamX() / 16) - 1;
59 int minY
= (int) (getCamY() / 16) - 1;
60 int maxX
= (int) ((getCamX() + getWidth()) / 16) + 1;
61 int maxY
= (int) ((getCamY() + getHeight()) / 16) + 1;
62 if (minY
< 0) minY
= 0;
63 if (maxY
> GP
.world
.getHeight()) maxY
= GP
.world
.getHeight();
64 for (int y
= minY
; y
< maxY
; y
++) {
65 for (int x
= minX
; x
< maxX
; x
++) {
71 Gdx
.gl
.glEnable(GL20
.GL_BLEND
);
72 Gdx
.gl
.glBlendFunc(GL20
.GL_SRC_ALPHA
, GL20
.GL_ONE_MINUS_SRC_ALPHA
);
73 shaper
.begin(ShapeRenderer
.ShapeType
.Filled
);
74 shaper
.setColor(0f, 0f, 0f, .5f);
75 for (int y
= minY
; y
< maxY
; y
++) {
76 for (int x
= minX
; x
< maxX
; x
++) {
77 if ((GP
.world
.getForeMap(x
, y
) == 0 || GameItems
.getBlock(GP
.world
.getForeMap(x
, y
)).isTransparent())
78 && GP
.world
.getBackMap(x
, y
) > 0)
79 shaper
.rect(drawX(x
), drawY(y
), 16, 16);
83 Gdx
.gl
.glDisable(GL20
.GL_BLEND
);
88 private void drawMob(Mob mob
) {
89 float mobDrawX
= mob
.pos
.x
- getCamX();
90 float mobDrawY
= mob
.pos
.y
- getCamY();
92 if (mobDrawX
+ mob
.getWidth() - GP
.world
.getWidthPx() >= 0 && mobDrawX
- GP
.world
.getWidthPx() <= getWidth())
93 mob
.draw(spriter
, mobDrawX
- GP
.world
.getWidthPx(), mobDrawY
);
95 if (mobDrawX
+ mob
.getWidth() >= 0 && mobDrawX
<= getWidth())
96 mob
.draw(spriter
, mobDrawX
, mobDrawY
);
98 if (mobDrawX
+ mob
.getWidth() + GP
.world
.getWidthPx() >= 0 && mobDrawX
+ GP
.world
.getWidthPx() <= getWidth())
99 mob
.draw(spriter
, mobDrawX
+ GP
.world
.getWidthPx(), mobDrawY
);
102 private void drawDrop(Drop drop
) {
105 @SuppressWarnings("IntegerDivisionInFloatingPointContext")
106 private void drawCreative() {
107 float x
= getWidth() / 2 - (float) Assets
.creativeInv
.getRegionWidth() / 2;
108 float y
= getHeight() / 2 - (float) Assets
.creativeInv
.getRegionHeight() / 2;
109 spriter
.draw(Assets
.creativeInv
, x
, y
);
110 spriter
.draw(Assets
.creativeScr
, x
+ 156,
111 y
+ 18 + (GP
.creativeScroll
* (72f / GP
.maxCreativeScroll
)));
112 for (int i
= GP
.creativeScroll
* 8; i
< GP
.creativeScroll
* 8 + 40; i
++) {
113 if (i
> 0 && i
< GameItems
.getItemsSize())
114 if (GameItems
.getItem(i
).isBlock()) {
115 spriter
.draw(GameItems
.getBlock(GameItems
.getBlockIdByItemId(i
)).getTex(),
116 x
+ 8 + ((i
- GP
.creativeScroll
* 8) % 8) * 18,
117 y
+ 18 + ((i
- GP
.creativeScroll
* 8) / 8) * 18);
119 spriter
.draw(GameItems
.getItem(i
).getTex(),
120 x
+ 8 + ((i
- GP
.creativeScroll
* 8) % 8) * 18,
121 y
+ 18 + ((i
- GP
.creativeScroll
* 8) / 8) * 18);
124 for (int i
= 0; i
< 9; i
++) {
125 if (GP
.player
.inv
[i
] > 0)
126 if (GameItems
.getItem(GP
.player
.inv
[i
]).isBlock()) {
127 spriter
.draw(GameItems
.getBlock(GameItems
.getBlockIdByItemId(GP
.player
.inv
[i
])).getTex(),
128 x
+ 8 + i
* 18, y
+ Assets
.creativeInv
.getRegionHeight() - 24);
130 spriter
.draw(GameItems
.getItem(GP
.player
.inv
[i
]).getTex(),
131 x
+ 8 + i
* 18, y
+ Assets
.creativeInv
.getRegionHeight() - 24);
137 private void drawGUI() {
138 if (GP
.world
.getForeMap(GP
.curX
, GP
.curY
) > 0 ||
139 GP
.world
.getBackMap(GP
.curX
, GP
.curY
) > 0 ||
142 spriter
.draw(Assets
.guiCur
,
143 GP
.curX
* 16 - getCamX(),
144 GP
.curY
* 16 - getCamY());
145 spriter
.draw(Assets
.invBar
, getWidth() / 2 - (float) Assets
.invBar
.getRegionWidth() / 2, 0);
146 for (int i
= 0; i
< 9; i
++) {
147 if (GP
.player
.inv
[i
] > 0) {
148 if (GameItems
.getItem(GP
.player
.inv
[i
]).isBlock()) {
149 spriter
.draw(GameItems
.getBlock(GameItems
.getBlockIdByItemId(GP
.player
.inv
[i
])).getTex(),
150 getWidth() / 2 - (float) Assets
.invBar
.getRegionWidth() / 2 + 3 + i
* 20,
153 spriter
.draw(GameItems
.getItem(GP
.player
.inv
[i
]).getTex(),
154 getWidth() / 2 - (float) Assets
.invBar
.getRegionWidth() / 2 + 3 + i
* 20,
159 spriter
.draw(Assets
.invBarCur
,
160 getWidth() / 2 - (float) Assets
.invBar
.getRegionWidth() / 2 - 1 + 20 * GP
.player
.invSlot
,
164 private void drawTouchGui() {
165 spriter
.draw(Assets
.touchArrows
[0], 26, getHeight() - 52);
166 spriter
.draw(Assets
.touchArrows
[1], 0, getHeight() - 26);
167 spriter
.draw(Assets
.touchArrows
[2], 26, getHeight() - 26);
168 spriter
.draw(Assets
.touchArrows
[3], 52, getHeight() - 26);
169 spriter
.draw(Assets
.touchLMB
, getWidth() - 52, getHeight() - 26);
170 spriter
.draw(Assets
.touchRMB
, getWidth() - 26, getHeight() - 26);
171 spriter
.draw(Assets
.touchMode
, 78, getHeight() - 26);
172 if (GP
.ctrlMode
== 1) {
173 spriter
.draw(Assets
.shade
, 83, getHeight() - 21);
177 private void drawGamePlay() {
179 GP
.player
.draw(spriter
, GP
.player
.pos
.x
- getCamX() - 2, GP
.player
.pos
.y
- getCamY());
180 for (Mob mob
: GP
.mobs
) drawMob(mob
);
181 for (Drop drop
: GP
.drops
) drawDrop(drop
);
187 public void render() {
188 Gdx
.gl
.glClear(GL20
.GL_COLOR_BUFFER_BIT
);
191 switch (CaveGame
.STATE
) {
195 case GAME_CREATIVE_INV
:
201 if (CaveGame
.TOUCH
) drawTouchGui();
205 if(GameScreen
.SHOW_MAP
) {
207 shaper
.begin(ShapeRenderer
.ShapeType
.Filled
);
208 shaper
.setColor(Color
.LIGHT_GRAY
);
209 shaper
.rect(0, 0, GP
.world
.getWidth(), 128);
210 for (int y
= 128; y
< 256; y
++) {
211 for (int x
= 0; x
< getWidth(); x
++) {
212 if (GP
.world
.getForeMap(x
, y
) > 0 || GP
.world
.getBackMap(x
, y
) > 0) {
213 if (GameItems
.isWater(GP
.world
.getForeMap(x
, y
))) {
214 shaper
.setColor(Color
.BLUE
);
215 } else if (GameItems
.isLava(GP
.world
.getForeMap(x
, y
))) {
216 shaper
.setColor(Color
.RED
);
218 if (GP
.world
.getForeMap(x
, y
) > 0) {
219 shaper
.setColor(Color
.BLACK
);
221 shaper
.setColor(Color
.DARK_GRAY
);
224 shaper
.rect(x
, y
- 128, 1, 1);
228 shaper
.setColor(Color
.OLIVE
);
229 shaper
.rect(GP
.player
.pos
.x
/ 16, GP
.player
.pos
.y
/ 16 - 128, 1, 2);
235 if (GameScreen
.SHOW_DEBUG
) {
236 drawString("FPS: " + GameScreen
.FPS
, 0, 0);
237 drawString("X: " + (int) (GP
.player
.pos
.x
/ 16), 0, 10);
238 drawString("Y: " + (int) (GP
.player
.pos
.y
/ 16), 0, 20);
239 drawString("CurX: " + GP
.curX
, 0, 30);
240 drawString("CurY: " + GP
.curY
, 0, 40);
241 drawString("Mobs: " + GP
.mobs
.size(), 0, 50);
242 drawString("Drops: " + GP
.drops
.size(), 0, 60);
243 drawString("Block: " + GameItems
.getBlockKey(GP
.world
.getForeMap(GP
.curX
, GP
.curY
)), 0, 70);
244 drawString("Game mode: " + GP
.player
.gameMode
, 0, 80);