1 package ru
.deadsoftware
.cavedroid
.game
;
3 import com
.badlogic
.gdx
.Gdx
;
4 import com
.badlogic
.gdx
.Input
;
5 import com
.badlogic
.gdx
.graphics
.Color
;
6 import com
.badlogic
.gdx
.graphics
.GL20
;
7 import com
.badlogic
.gdx
.math
.Rectangle
;
8 import com
.badlogic
.gdx
.math
.Vector2
;
9 import com
.badlogic
.gdx
.utils
.ObjectMap
;
10 import com
.badlogic
.gdx
.utils
.TimeUtils
;
11 import ru
.deadsoftware
.cavedroid
.MainConfig
;
12 import ru
.deadsoftware
.cavedroid
.game
.input
.IGameInputHandler
;
13 import ru
.deadsoftware
.cavedroid
.game
.input
.Joystick
;
14 import ru
.deadsoftware
.cavedroid
.game
.input
.action
.KeyboardInputAction
;
15 import ru
.deadsoftware
.cavedroid
.game
.input
.action
.MouseInputAction
;
16 import ru
.deadsoftware
.cavedroid
.game
.input
.action
.keys
.MouseInputActionKey
;
17 import ru
.deadsoftware
.cavedroid
.game
.input
.handler
.mouse
.CursorMouseInputHandler
;
18 import ru
.deadsoftware
.cavedroid
.game
.input
.mapper
.KeyboardInputActionMapper
;
19 import ru
.deadsoftware
.cavedroid
.game
.input
.mapper
.MouseInputActionMapper
;
20 import ru
.deadsoftware
.cavedroid
.game
.mobs
.MobsController
;
21 import ru
.deadsoftware
.cavedroid
.game
.mobs
.player
.Player
;
22 import ru
.deadsoftware
.cavedroid
.game
.objects
.TouchButton
;
23 import ru
.deadsoftware
.cavedroid
.game
.render
.IGameRenderer
;
24 import ru
.deadsoftware
.cavedroid
.game
.ui
.TooltipManager
;
25 import ru
.deadsoftware
.cavedroid
.game
.ui
.windows
.GameWindowsManager
;
26 import ru
.deadsoftware
.cavedroid
.game
.world
.GameWorld
;
27 import ru
.deadsoftware
.cavedroid
.misc
.Assets
;
28 import ru
.deadsoftware
.cavedroid
.misc
.Renderer
;
29 import ru
.deadsoftware
.cavedroid
.misc
.utils
.MeasureUnitsUtilsKt
;
30 import ru
.deadsoftware
.cavedroid
.misc
.utils
.RenderingUtilsKt
;
32 import javax
.annotation
.CheckForNull
;
33 import javax
.inject
.Inject
;
34 import java
.util
.ArrayList
;
35 import java
.util
.Comparator
;
36 import java
.util
.List
;
40 public class GameRenderer
extends Renderer
{
42 private static final float CAMERA_SPEED
= 72f;
43 private static final float MAX_CAM_DISTANCE_FROM_PLAYER
= 64f;
44 private static final float DRAG_THRESHOLD
= 1f;
45 private static final TouchButton nullButton
= new TouchButton(null, -1, true);
47 private final MainConfig mMainConfig
;
48 private final MobsController mMobsController
;
49 private final GameWorld mGameWorld
;
50 private final List
<IGameRenderer
> mRenderers
;
51 private final CursorMouseInputHandler mCursorMouseInputHandler
;
52 private final MouseInputActionMapper mMouseInputActionMapper
;
53 private final KeyboardInputActionMapper mKeyboardInputActionMapper
;
54 private final Set
<IGameInputHandler
<MouseInputAction
>> mMouseInputHandlers
;
55 private final Set
<IGameInputHandler
<KeyboardInputAction
>> mKeyboardInputHandlers
;
56 private final GameWindowsManager mGameWindowsManager
;
57 private final TooltipManager mTooltipManager
;
59 private final TouchButton mouseLeftTouchButton
, mouseRightTouchButton
;
61 private final Vector2 mCamCenterToPlayer
= new Vector2();
63 private float mTouchDownX
, mTouchDownY
;
64 private long mCameraDelayMs
= 0L;
67 GameRenderer(MainConfig mainConfig
,
68 MobsController mobsController
,
70 Set
<IGameRenderer
> renderers
,
71 CursorMouseInputHandler cursorMouseInputHandler
,
72 MouseInputActionMapper mouseInputActionMapper
,
73 KeyboardInputActionMapper keyboardInputActionMapper
,
74 Set
<IGameInputHandler
<MouseInputAction
>> mouseInputHandlers
,
75 Set
<IGameInputHandler
<KeyboardInputAction
>> keyboardInputHandlers
,
76 GameWindowsManager gameWindowsManager
,
77 TooltipManager tooltipManager
) {
78 super(mainConfig
.getWidth(), mainConfig
.getHeight());
80 mMainConfig
= mainConfig
;
81 mMobsController
= mobsController
;
82 mGameWorld
= gameWorld
;
83 mRenderers
= new ArrayList
<>(renderers
);
84 mRenderers
.sort(Comparator
.comparingInt(IGameRenderer
::getRenderLayer
));
85 mCursorMouseInputHandler
= cursorMouseInputHandler
;
86 mMouseInputActionMapper
= mouseInputActionMapper
;
87 mKeyboardInputActionMapper
= keyboardInputActionMapper
;
88 mMouseInputHandlers
= mouseInputHandlers
;
89 mKeyboardInputHandlers
= keyboardInputHandlers
;
90 mGameWindowsManager
= gameWindowsManager
;
91 mTooltipManager
= tooltipManager
;
93 mouseLeftTouchButton
= new TouchButton(new Rectangle(getWidth() / 2, 0f, getWidth() / 2, getHeight() / 2), Input
.Buttons
.LEFT
, true);
94 mouseRightTouchButton
= new TouchButton(new Rectangle(getWidth() / 2, getHeight() / 2, getWidth() / 2, getHeight() / 2), Input
.Buttons
.RIGHT
, true);
96 mMainConfig
.setJoystick(new Joystick(mMobsController
.getPlayer().getSpeed()));
98 Gdx
.gl
.glClearColor(0f, .6f, .6f, 1f);
101 private void updateDynamicCameraPosition(float delta
) {
102 Player player
= mMobsController
.getPlayer();
104 float plTargetX
= player
.getX() + player
.getWidth() / 2;
105 float plTargetY
= player
.getY() + player
.getHeight() / 2;
107 float camCenterX
= getCamX() + getWidth() / 2;
108 float camCenterY
= getCamY() + getHeight() / 2;
110 float camTargetX
, camTargetY
;
112 boolean followPlayer
= player
.controlMode
== Player
.ControlMode
.WALK
|| !mMainConfig
.isTouch();
115 camTargetX
= plTargetX
+ Math
.min(player
.getVelocity().x
* 2, getWidth() / 2);
116 camTargetY
= plTargetY
+ player
.getVelocity().y
;
118 camTargetX
= MeasureUnitsUtilsKt
.getPx(player
.cursorX
) + MeasureUnitsUtilsKt
.getPx(1) / 2;
119 camTargetY
= MeasureUnitsUtilsKt
.getPx(player
.cursorY
) + MeasureUnitsUtilsKt
.getPx(1) / 2;
122 Vector2 moveVector
= new Vector2(camTargetX
- camCenterX
, camTargetY
- camCenterY
);
124 if (followPlayer
&& player
.getVelocity().isZero()) {
125 mCameraDelayMs
= TimeUtils
.millis();
126 mCamCenterToPlayer
.x
= plTargetX
- camCenterX
;
127 mCamCenterToPlayer
.y
= plTargetY
- camCenterY
;
130 if (TimeUtils
.timeSinceMillis(mCameraDelayMs
) < 500L && !player
.getVelocity().isZero()) {
131 updateStaticCameraPosition(plTargetX
- mCamCenterToPlayer
.x
,
132 camCenterY
+ moveVector
.y
* delta
* 2);
136 float camX
= getCamX();
137 float camY
= getCamY();
138 float worldWidth
= MeasureUnitsUtilsKt
.getPx(mGameWorld
.getWidth()) - getWidth() / 2;
140 if (moveVector
.x
>= worldWidth
) {
141 camX
+= mGameWorld
.getWidthPx();
142 moveVector
.x
-= mGameWorld
.getWidthPx();
143 } else if (moveVector
.x
<= -worldWidth
) {
144 camX
-= mGameWorld
.getWidthPx();
145 moveVector
.x
+= mGameWorld
.getWidthPx();
148 setCamPos(camX
+ moveVector
.x
* delta
* 2, camY
+ moveVector
.y
* delta
* 2);
154 if (camX
+ getWidth() / 2 > plTargetX
+ MAX_CAM_DISTANCE_FROM_PLAYER
) {
155 camX
= plTargetX
+ MAX_CAM_DISTANCE_FROM_PLAYER
- getWidth() / 2;
158 if (camY
+ getHeight() / 2 > plTargetY
+ MAX_CAM_DISTANCE_FROM_PLAYER
) {
159 camY
= plTargetY
+ MAX_CAM_DISTANCE_FROM_PLAYER
- getHeight() / 2;
162 if (camX
+ getWidth() / 2 < plTargetX
- MAX_CAM_DISTANCE_FROM_PLAYER
) {
163 camX
= plTargetX
- MAX_CAM_DISTANCE_FROM_PLAYER
- getWidth() / 2;
166 if (camY
+ getHeight() / 2 < plTargetY
- MAX_CAM_DISTANCE_FROM_PLAYER
) {
167 camY
= plTargetY
- MAX_CAM_DISTANCE_FROM_PLAYER
- getHeight() / 2;
170 setCamPos(camX
, camY
);
173 private void updateStaticCameraPosition(float targetX
, float targetY
) {
174 setCamPos(targetX
- getWidth() / 2, targetY
- getHeight() / 2);
177 private void updateStaticCameraPosition() {
178 Player player
= mMobsController
.getPlayer();
180 updateStaticCameraPosition(player
.getX() + player
.getWidth() / 2,
181 player
.getY() + player
.getHeight() / 2);
184 private void updateCameraPosition(float delta
) {
185 if (mMainConfig
.isUseDynamicCamera()) {
186 updateDynamicCameraPosition(delta
);
188 updateStaticCameraPosition();
192 private float transformScreenX(int screenX
) {
193 return getWidth() / Gdx
.graphics
.getWidth() * screenX
;
196 private float transformScreenY(int screenY
) {
197 return getHeight() / Gdx
.graphics
.getHeight() * screenY
;
200 private void handleMousePosition() {
201 final Rectangle viewport
= getCameraViewport();
203 final float screenX
= transformScreenX(Gdx
.input
.getX());
204 final float screenY
= transformScreenY(Gdx
.input
.getY());
206 final MouseInputAction action
= new MouseInputAction(
209 MouseInputActionKey
.None
.INSTANCE
,
212 mCursorMouseInputHandler
.handle(action
);
214 if (!mTooltipManager
.getCurrentMouseTooltip().isEmpty()) {
215 RenderingUtilsKt
.drawString(spriter
, mTooltipManager
.getCurrentMouseTooltip(), screenX
+ 1, screenY
+ 1, Color
.BLACK
);
216 RenderingUtilsKt
.drawString(spriter
, mTooltipManager
.getCurrentMouseTooltip(), screenX
, screenY
, Color
.WHITE
);
220 private boolean handleMouseAction(@CheckForNull MouseInputAction action
) {
221 if (action
== null) {
225 boolean anyProcessed
= false;
227 for (IGameInputHandler
<MouseInputAction
> handler
: mMouseInputHandlers
) {
228 final boolean conditions
= handler
.checkConditions(action
);
231 handler
.handle(action
);
234 // anyProcessed = anyProcessed || conditions;
239 private boolean onMouseActionEvent(int mouseX
, int mouseY
, int button
, boolean touchUp
, int pointer
) {
240 @CheckForNull MouseInputAction action
= mMouseInputActionMapper
241 .map((float) mouseX
, (float) mouseY
, getCameraViewport(), button
, touchUp
, pointer
);
242 return handleMouseAction(action
);
246 public boolean touchUp(int screenX
, int screenY
, int pointer
, int button
) {
247 float touchX
= transformScreenX(screenX
);
248 float touchY
= transformScreenY(screenY
);
250 final Joystick joy
= mMainConfig
.getJoystick();
252 if (mMainConfig
.isTouch()) {
253 if (joy
!= null && joy
.getActive() && joy
.getPointer() == pointer
) {
254 return onMouseActionEvent(screenX
, screenY
, nullButton
.getCode(), true, pointer
);
257 TouchButton touchedKey
= getTouchedKey(touchX
, touchY
);
258 if (touchedKey
.isMouse()) {
259 return onMouseActionEvent(screenX
, screenY
, touchedKey
.getCode(), true, pointer
);
261 return keyUp(touchedKey
.getCode());
265 return onMouseActionEvent(screenX
, screenY
, button
, true, pointer
);
268 private TouchButton
getTouchedKey(float touchX
, float touchY
) {
269 if (mGameWindowsManager
.getCurrentWindowType() != GameUiWindow
.NONE
) {
272 for (ObjectMap
.Entry
<String
, TouchButton
> entry
: Assets
.guiMap
) {
273 TouchButton button
= entry
.value
;
274 if (button
.getRect().contains(touchX
, touchY
)) {
279 if (mouseLeftTouchButton
.getRect().contains(touchX
, touchY
)) {
280 return mouseLeftTouchButton
;
283 if (mouseRightTouchButton
.getRect().contains(touchX
, touchY
)) {
284 return mouseRightTouchButton
;
291 public boolean touchDown(int screenX
, int screenY
, int pointer
, int button
) {
292 float touchX
= transformScreenX(screenX
);
293 float touchY
= transformScreenY(screenY
);
295 mTouchDownX
= touchX
;
296 mTouchDownY
= touchY
;
298 if (mMainConfig
.isTouch()) {
299 TouchButton touchedKey
= getTouchedKey(touchX
, touchY
);
300 if (touchedKey
.isMouse()) {
301 return onMouseActionEvent(screenX
, screenY
, touchedKey
.getCode(), false, pointer
);
303 return keyDown(touchedKey
.getCode());
307 return onMouseActionEvent(screenX
, screenY
, button
, false, pointer
);
311 public boolean touchDragged(int screenX
, int screenY
, int pointer
) {
312 float touchX
= transformScreenX(screenX
);
313 float touchY
= transformScreenY(screenY
);
315 if (Math
.abs(touchX
- mTouchDownX
) < 16 && Math
.abs(touchY
- mTouchDownY
) < DRAG_THRESHOLD
) {
319 @CheckForNull MouseInputAction action
=
320 mMouseInputActionMapper
.mapDragged(screenX
, screenY
, getCameraViewport(), pointer
);
321 return handleMouseAction(action
);
325 public boolean scrolled(float amountX
, float amountY
) {
326 @CheckForNull MouseInputAction action
= mMouseInputActionMapper
327 .mapScrolled(Gdx
.input
.getX(), Gdx
.input
.getY(), amountX
, amountY
, getCameraViewport());
328 return handleMouseAction(action
);
331 private boolean handleKeyboardAction(int keycode
, boolean isKeyDown
) {
332 @CheckForNull final KeyboardInputAction action
= mKeyboardInputActionMapper
333 .map(keycode
, isKeyDown
);
335 if (action
== null) {
339 boolean anyProcessed
= false;
341 for (IGameInputHandler
<KeyboardInputAction
> handler
: mKeyboardInputHandlers
) {
342 final boolean conditions
= handler
.checkConditions(action
);
345 handler
.handle(action
);
354 public boolean keyDown(int keycode
) {
355 return handleKeyboardAction(keycode
, true);
359 public boolean keyUp(int keycode
) {
360 return handleKeyboardAction(keycode
, false);
364 public void render(float delta
) {
365 updateCameraPosition(delta
);
367 if (mMainConfig
.getJoystick() != null && mMainConfig
.getJoystick().getActive()) {
368 mMainConfig
.getJoystick().updateState(
369 transformScreenX(Gdx
.input
.getX(mMainConfig
.getJoystick().getPointer())),
370 transformScreenY(Gdx
.input
.getY(mMainConfig
.getJoystick().getPointer()))
374 Gdx
.gl
.glClear(GL20
.GL_COLOR_BUFFER_BIT
);
377 mRenderers
.forEach(iGameRenderer
-> iGameRenderer
.draw(spriter
, shaper
, getCameraViewport(), delta
));
378 handleMousePosition();