1 package ru
.deadsoftware
.cavedroid
.game
;
3 import com
.badlogic
.gdx
.Gdx
;
4 import com
.badlogic
.gdx
.Input
;
5 import com
.badlogic
.gdx
.graphics
.Color
;
6 import com
.badlogic
.gdx
.graphics
.GL20
;
7 import com
.badlogic
.gdx
.math
.Rectangle
;
8 import com
.badlogic
.gdx
.math
.Vector2
;
9 import com
.badlogic
.gdx
.utils
.ObjectMap
;
10 import com
.badlogic
.gdx
.utils
.TimeUtils
;
11 import ru
.deadsoftware
.cavedroid
.MainConfig
;
12 import ru
.deadsoftware
.cavedroid
.game
.input
.IKeyboardInputHandler
;
13 import ru
.deadsoftware
.cavedroid
.game
.input
.IMouseInputHandler
;
14 import ru
.deadsoftware
.cavedroid
.game
.input
.Joystick
;
15 import ru
.deadsoftware
.cavedroid
.game
.input
.action
.KeyboardInputAction
;
16 import ru
.deadsoftware
.cavedroid
.game
.input
.action
.MouseInputAction
;
17 import ru
.deadsoftware
.cavedroid
.game
.input
.action
.keys
.MouseInputActionKey
;
18 import ru
.deadsoftware
.cavedroid
.game
.input
.handler
.mouse
.CursorMouseInputHandler
;
19 import ru
.deadsoftware
.cavedroid
.game
.input
.mapper
.KeyboardInputActionMapper
;
20 import ru
.deadsoftware
.cavedroid
.game
.input
.mapper
.MouseInputActionMapper
;
21 import ru
.deadsoftware
.cavedroid
.game
.mobs
.MobsController
;
22 import ru
.deadsoftware
.cavedroid
.game
.mobs
.player
.Player
;
23 import ru
.deadsoftware
.cavedroid
.game
.objects
.TouchButton
;
24 import ru
.deadsoftware
.cavedroid
.game
.render
.IGameRenderer
;
25 import ru
.deadsoftware
.cavedroid
.game
.ui
.TooltipManager
;
26 import ru
.deadsoftware
.cavedroid
.game
.ui
.windows
.GameWindowsManager
;
27 import ru
.deadsoftware
.cavedroid
.game
.world
.GameWorld
;
28 import ru
.deadsoftware
.cavedroid
.misc
.Assets
;
29 import ru
.deadsoftware
.cavedroid
.misc
.Renderer
;
30 import ru
.deadsoftware
.cavedroid
.misc
.utils
.MeasureUnitsUtilsKt
;
31 import ru
.deadsoftware
.cavedroid
.misc
.utils
.RenderingUtilsKt
;
33 import javax
.annotation
.CheckForNull
;
34 import javax
.inject
.Inject
;
35 import java
.util
.ArrayList
;
36 import java
.util
.Comparator
;
37 import java
.util
.List
;
41 public class GameRenderer
extends Renderer
{
43 private static final float CAMERA_SPEED
= 72f;
44 private static final float MAX_CAM_DISTANCE_FROM_PLAYER
= 64f;
45 private static final float DRAG_THRESHOLD
= 1f;
46 private static final TouchButton nullButton
= new TouchButton(null, -1, true);
48 private final MainConfig mMainConfig
;
49 private final MobsController mMobsController
;
50 private final GameWorld mGameWorld
;
51 private final List
<IGameRenderer
> mRenderers
;
52 private final CursorMouseInputHandler mCursorMouseInputHandler
;
53 private final MouseInputActionMapper mMouseInputActionMapper
;
54 private final KeyboardInputActionMapper mKeyboardInputActionMapper
;
55 private final Set
<IMouseInputHandler
> mMouseInputHandlers
;
56 private final Set
<IKeyboardInputHandler
> mKeyboardInputHandlers
;
57 private final GameWindowsManager mGameWindowsManager
;
58 private final TooltipManager mTooltipManager
;
60 private final TouchButton mouseLeftTouchButton
, mouseRightTouchButton
;
62 private final Vector2 mCamCenterToPlayer
= new Vector2();
64 private float mTouchDownX
, mTouchDownY
;
65 private long mCameraDelayMs
= 0L;
68 GameRenderer(MainConfig mainConfig
,
69 MobsController mobsController
,
71 Set
<IGameRenderer
> renderers
,
72 CursorMouseInputHandler cursorMouseInputHandler
,
73 MouseInputActionMapper mouseInputActionMapper
,
74 KeyboardInputActionMapper keyboardInputActionMapper
,
75 Set
<IMouseInputHandler
> mouseInputHandlers
,
76 Set
<IKeyboardInputHandler
> keyboardInputHandlers
,
77 GameWindowsManager gameWindowsManager
,
78 TooltipManager tooltipManager
) {
79 super(mainConfig
.getWidth(), mainConfig
.getHeight());
81 mMainConfig
= mainConfig
;
82 mMobsController
= mobsController
;
83 mGameWorld
= gameWorld
;
84 mRenderers
= new ArrayList
<>(renderers
);
85 mRenderers
.sort(Comparator
.comparingInt(IGameRenderer
::getRenderLayer
));
86 mCursorMouseInputHandler
= cursorMouseInputHandler
;
87 mMouseInputActionMapper
= mouseInputActionMapper
;
88 mKeyboardInputActionMapper
= keyboardInputActionMapper
;
89 mMouseInputHandlers
= mouseInputHandlers
;
90 mKeyboardInputHandlers
= keyboardInputHandlers
;
91 mGameWindowsManager
= gameWindowsManager
;
92 mTooltipManager
= tooltipManager
;
94 mouseLeftTouchButton
= new TouchButton(new Rectangle(getWidth() / 2, 0f, getWidth() / 2, getHeight() / 2), Input
.Buttons
.LEFT
, true);
95 mouseRightTouchButton
= new TouchButton(new Rectangle(getWidth() / 2, getHeight() / 2, getWidth() / 2, getHeight() / 2), Input
.Buttons
.RIGHT
, true);
97 mMainConfig
.setJoystick(new Joystick(mMobsController
.getPlayer().getSpeed()));
99 Gdx
.gl
.glClearColor(0f, .6f, .6f, 1f);
102 private void updateDynamicCameraPosition(float delta
) {
103 Player player
= mMobsController
.getPlayer();
105 float plTargetX
= player
.getX() + player
.getWidth() / 2;
106 float plTargetY
= player
.getY() + player
.getHeight() / 2;
108 float camCenterX
= getCamX() + getWidth() / 2;
109 float camCenterY
= getCamY() + getHeight() / 2;
111 float camTargetX
, camTargetY
;
113 boolean followPlayer
= player
.controlMode
== Player
.ControlMode
.WALK
|| !mMainConfig
.isTouch();
116 camTargetX
= plTargetX
+ Math
.min(player
.getVelocity().x
* 2, getWidth() / 2);
117 camTargetY
= plTargetY
+ player
.getVelocity().y
;
119 camTargetX
= MeasureUnitsUtilsKt
.getPx(player
.cursorX
) + MeasureUnitsUtilsKt
.getPx(1) / 2;
120 camTargetY
= MeasureUnitsUtilsKt
.getPx(player
.cursorY
) + MeasureUnitsUtilsKt
.getPx(1) / 2;
123 Vector2 moveVector
= new Vector2(camTargetX
- camCenterX
, camTargetY
- camCenterY
);
125 if (followPlayer
&& player
.getVelocity().isZero()) {
126 mCameraDelayMs
= TimeUtils
.millis();
127 mCamCenterToPlayer
.x
= plTargetX
- camCenterX
;
128 mCamCenterToPlayer
.y
= plTargetY
- camCenterY
;
131 if (TimeUtils
.timeSinceMillis(mCameraDelayMs
) < 500L && !player
.getVelocity().isZero()) {
132 updateStaticCameraPosition(plTargetX
- mCamCenterToPlayer
.x
,
133 camCenterY
+ moveVector
.y
* delta
* 2);
137 float camX
= getCamX();
138 float camY
= getCamY();
139 float worldWidth
= MeasureUnitsUtilsKt
.getPx(mGameWorld
.getWidth()) - getWidth() / 2;
141 if (moveVector
.x
>= worldWidth
) {
142 camX
+= mGameWorld
.getWidthPx();
143 moveVector
.x
-= mGameWorld
.getWidthPx();
144 } else if (moveVector
.x
<= -worldWidth
) {
145 camX
-= mGameWorld
.getWidthPx();
146 moveVector
.x
+= mGameWorld
.getWidthPx();
149 setCamPos(camX
+ moveVector
.x
* delta
* 2, camY
+ moveVector
.y
* delta
* 2);
155 if (camX
+ getWidth() / 2 > plTargetX
+ MAX_CAM_DISTANCE_FROM_PLAYER
) {
156 camX
= plTargetX
+ MAX_CAM_DISTANCE_FROM_PLAYER
- getWidth() / 2;
159 if (camY
+ getHeight() / 2 > plTargetY
+ MAX_CAM_DISTANCE_FROM_PLAYER
) {
160 camY
= plTargetY
+ MAX_CAM_DISTANCE_FROM_PLAYER
- getHeight() / 2;
163 if (camX
+ getWidth() / 2 < plTargetX
- MAX_CAM_DISTANCE_FROM_PLAYER
) {
164 camX
= plTargetX
- MAX_CAM_DISTANCE_FROM_PLAYER
- getWidth() / 2;
167 if (camY
+ getHeight() / 2 < plTargetY
- MAX_CAM_DISTANCE_FROM_PLAYER
) {
168 camY
= plTargetY
- MAX_CAM_DISTANCE_FROM_PLAYER
- getHeight() / 2;
171 setCamPos(camX
, camY
);
174 private void updateStaticCameraPosition(float targetX
, float targetY
) {
175 setCamPos(targetX
- getWidth() / 2, targetY
- getHeight() / 2);
178 private void updateStaticCameraPosition() {
179 Player player
= mMobsController
.getPlayer();
181 updateStaticCameraPosition(player
.getX() + player
.getWidth() / 2,
182 player
.getY() + player
.getHeight() / 2);
185 private void updateCameraPosition(float delta
) {
186 if (mMainConfig
.isUseDynamicCamera()) {
187 updateDynamicCameraPosition(delta
);
189 updateStaticCameraPosition();
193 private float transformScreenX(int screenX
) {
194 return getWidth() / Gdx
.graphics
.getWidth() * screenX
;
197 private float transformScreenY(int screenY
) {
198 return getHeight() / Gdx
.graphics
.getHeight() * screenY
;
201 private void handleMousePosition() {
202 final Rectangle viewport
= getCameraViewport();
204 final float screenX
= transformScreenX(Gdx
.input
.getX());
205 final float screenY
= transformScreenY(Gdx
.input
.getY());
207 final MouseInputAction action
= new MouseInputAction(
210 MouseInputActionKey
.None
.INSTANCE
,
213 mCursorMouseInputHandler
.handle(action
);
215 if (!mTooltipManager
.getCurrentMouseTooltip().isEmpty()) {
216 RenderingUtilsKt
.drawString(spriter
, mTooltipManager
.getCurrentMouseTooltip(), screenX
+ 1, screenY
+ 1, Color
.BLACK
);
217 RenderingUtilsKt
.drawString(spriter
, mTooltipManager
.getCurrentMouseTooltip(), screenX
, screenY
, Color
.WHITE
);
221 private boolean handleMouseAction(@CheckForNull MouseInputAction action
) {
222 if (action
== null) {
226 boolean anyProcessed
= false;
228 for (IMouseInputHandler handler
: mMouseInputHandlers
) {
229 final boolean conditions
= handler
.checkConditions(action
);
232 handler
.handle(action
);
235 // anyProcessed = anyProcessed || conditions;
240 private boolean onMouseActionEvent(int mouseX
, int mouseY
, int button
, boolean touchUp
, int pointer
) {
241 @CheckForNull MouseInputAction action
= mMouseInputActionMapper
242 .map((float) mouseX
, (float) mouseY
, getCameraViewport(), button
, touchUp
, pointer
);
243 return handleMouseAction(action
);
247 public boolean touchUp(int screenX
, int screenY
, int pointer
, int button
) {
248 float touchX
= transformScreenX(screenX
);
249 float touchY
= transformScreenY(screenY
);
251 final Joystick joy
= mMainConfig
.getJoystick();
253 if (mMainConfig
.isTouch()) {
254 if (joy
!= null && joy
.getActive() && joy
.getPointer() == pointer
) {
255 return onMouseActionEvent(screenX
, screenY
, nullButton
.getCode(), true, pointer
);
258 TouchButton touchedKey
= getTouchedKey(touchX
, touchY
);
259 if (touchedKey
.isMouse()) {
260 return onMouseActionEvent(screenX
, screenY
, touchedKey
.getCode(), true, pointer
);
262 return keyUp(touchedKey
.getCode());
266 return onMouseActionEvent(screenX
, screenY
, button
, true, pointer
);
269 private TouchButton
getTouchedKey(float touchX
, float touchY
) {
270 if (mGameWindowsManager
.getCurrentWindowType() != GameUiWindow
.NONE
) {
273 for (ObjectMap
.Entry
<String
, TouchButton
> entry
: Assets
.guiMap
) {
274 TouchButton button
= entry
.value
;
275 if (button
.getRect().contains(touchX
, touchY
)) {
280 if (mouseLeftTouchButton
.getRect().contains(touchX
, touchY
)) {
281 return mouseLeftTouchButton
;
284 if (mouseRightTouchButton
.getRect().contains(touchX
, touchY
)) {
285 return mouseRightTouchButton
;
292 public boolean touchDown(int screenX
, int screenY
, int pointer
, int button
) {
293 float touchX
= transformScreenX(screenX
);
294 float touchY
= transformScreenY(screenY
);
296 mTouchDownX
= touchX
;
297 mTouchDownY
= touchY
;
299 if (mMainConfig
.isTouch()) {
300 TouchButton touchedKey
= getTouchedKey(touchX
, touchY
);
301 if (touchedKey
.isMouse()) {
302 return onMouseActionEvent(screenX
, screenY
, touchedKey
.getCode(), false, pointer
);
304 return keyDown(touchedKey
.getCode());
308 return onMouseActionEvent(screenX
, screenY
, button
, false, pointer
);
312 public boolean touchDragged(int screenX
, int screenY
, int pointer
) {
313 float touchX
= transformScreenX(screenX
);
314 float touchY
= transformScreenY(screenY
);
316 if (Math
.abs(touchX
- mTouchDownX
) < 16 && Math
.abs(touchY
- mTouchDownY
) < DRAG_THRESHOLD
) {
320 @CheckForNull MouseInputAction action
=
321 mMouseInputActionMapper
.mapDragged(screenX
, screenY
, getCameraViewport(), pointer
);
322 return handleMouseAction(action
);
326 public boolean scrolled(float amountX
, float amountY
) {
327 @CheckForNull MouseInputAction action
= mMouseInputActionMapper
328 .mapScrolled(Gdx
.input
.getX(), Gdx
.input
.getY(), amountX
, amountY
, getCameraViewport());
329 return handleMouseAction(action
);
332 private boolean handleKeyboardAction(int keycode
, boolean isKeyDown
) {
333 @CheckForNull final KeyboardInputAction action
= mKeyboardInputActionMapper
334 .map(keycode
, isKeyDown
);
336 if (action
== null) {
340 boolean anyProcessed
= false;
342 for (IKeyboardInputHandler handler
: mKeyboardInputHandlers
) {
343 final boolean conditions
= handler
.checkConditions(action
);
346 handler
.handle(action
);
355 public boolean keyDown(int keycode
) {
356 return handleKeyboardAction(keycode
, true);
360 public boolean keyUp(int keycode
) {
361 return handleKeyboardAction(keycode
, false);
365 public void render(float delta
) {
366 updateCameraPosition(delta
);
368 if (mMainConfig
.getJoystick() != null && mMainConfig
.getJoystick().getActive()) {
369 mMainConfig
.getJoystick().updateState(
370 transformScreenX(Gdx
.input
.getX(mMainConfig
.getJoystick().getPointer())),
371 transformScreenY(Gdx
.input
.getY(mMainConfig
.getJoystick().getPointer()))
375 Gdx
.gl
.glClear(GL20
.GL_COLOR_BUFFER_BIT
);
378 mRenderers
.forEach(iGameRenderer
-> iGameRenderer
.draw(spriter
, shaper
, getCameraViewport(), delta
));
379 handleMousePosition();