DEADSOFTWARE

018fe1bf750e5b3fba65d98bb1acddcead8af876
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameRenderer.java
1 package ru.deadsoftware.cavedroid.game;
3 import com.badlogic.gdx.Gdx;
4 import com.badlogic.gdx.graphics.Color;
5 import com.badlogic.gdx.graphics.GL20;
6 import com.badlogic.gdx.graphics.g2d.TextureRegion;
7 import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
8 import com.badlogic.gdx.math.Rectangle;
9 import ru.deadsoftware.cavedroid.MainConfig;
10 import ru.deadsoftware.cavedroid.game.mobs.Mob;
11 import ru.deadsoftware.cavedroid.game.mobs.MobsController;
12 import ru.deadsoftware.cavedroid.game.mobs.Player;
13 import ru.deadsoftware.cavedroid.game.objects.Drop;
14 import ru.deadsoftware.cavedroid.game.objects.DropController;
15 import ru.deadsoftware.cavedroid.misc.ControlMode;
16 import ru.deadsoftware.cavedroid.misc.Renderer;
18 import javax.inject.Inject;
20 import static ru.deadsoftware.cavedroid.misc.Assets.guiMap;
21 import static ru.deadsoftware.cavedroid.misc.Assets.textureRegions;
23 @GameScope
24 public class GameRenderer extends Renderer {
26 private static final String TAG = "GameRenderer";
28 private final MainConfig mMainConfig;
29 private final GameInput mGameInput;
30 private final GameWorld mGameWorld;
31 private final MobsController mMobsController;
32 private final DropController mDropController;
34 @Inject
35 GameRenderer(MainConfig mainConfig,
36 GameInput gameInput,
37 GameWorld gameWorld,
38 MobsController mobsController,
39 DropController dropController) {
40 super(mainConfig.getWidth(), mainConfig.getHeight());
42 mMainConfig = mainConfig;
43 mGameInput = gameInput;
44 mGameWorld = gameWorld;
45 mMobsController = mobsController;
46 mDropController = dropController;
48 Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
49 }
51 private float drawX(int x) {
52 return x * 16 - getCamX();
53 }
55 private float drawY(int y) {
56 return y * 16 - getCamY();
57 }
59 private void drawWreck(int bl) {
60 if (mGameInput.getBlockDamage() > 0) {
61 int index = 10 * mGameInput.getBlockDamage() / GameItems.getBlock(bl).getHp();
62 String key = "break_" + index;
63 spriter.draw(textureRegions.get(key), mGameInput.getCurX() * 16 - getCamX(),
64 mGameInput.getCurY() * 16 - getCamY());
65 }
66 }
68 private void drawBlock(int x, int y, boolean drawBG) {
69 if (drawBG) {
70 if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMapBlock(x, y).isTransparent())
71 && mGameWorld.hasBackAt(x, y)) {
72 spriter.draw(mGameWorld.getBackMapBlock(x, y).getTexture(), drawX(x), drawY(y));
73 if (!mGameWorld.hasForeAt(x, y) && x == mGameInput.getCurX() && y == mGameInput.getCurY()) {
74 drawWreck(mGameWorld.getBackMap(mGameInput.getCurX(), mGameInput.getCurY()));
75 }
76 }
77 }
78 if (mGameWorld.hasForeAt(x, y) && mGameWorld.getForeMapBlock(x, y).isBackground() == drawBG) {
79 spriter.draw(mGameWorld.getForeMapBlock(x, y).getTexture(), drawX(x), drawY(y));
80 if (x == mGameInput.getCurX() && y == mGameInput.getCurY()) {
81 drawWreck(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY()));
82 }
83 }
84 }
86 private void drawWorld(boolean bg) {
87 int minX = (int) (getCamX() / 16) - 1;
88 int minY = (int) (getCamY() / 16) - 1;
89 int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
90 int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
91 if (minY < 0) {
92 minY = 0;
93 }
94 if (maxY > mGameWorld.getHeight()) {
95 maxY = mGameWorld.getHeight();
96 }
97 for (int y = minY; y < maxY; y++) {
98 for (int x = minX; x < maxX; x++) {
99 drawBlock(x, y, bg);
102 if (bg) {
103 spriter.end();
104 Gdx.gl.glEnable(GL20.GL_BLEND);
105 Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
106 shaper.begin(ShapeRenderer.ShapeType.Filled);
107 shaper.setColor(0f, 0f, 0f, .5f);
108 for (int y = minY; y < maxY; y++) {
109 for (int x = minX; x < maxX; x++) {
110 if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMapBlock(x, y).isTransparent())
111 && mGameWorld.hasBackAt(x, y)) {
112 shaper.rect(drawX(x), drawY(y), 16, 16);
116 shaper.end();
117 Gdx.gl.glDisable(GL20.GL_BLEND);
118 spriter.begin();
122 private void drawMob(Mob mob) {
123 float mobDrawX = mob.getX() - getCamX();
124 float mobDrawY = mob.getY() - getCamY();
126 if (mobDrawX + mob.getWidth() < 0 && mobDrawX + mGameWorld.getWidthPx() > 0) {
127 mobDrawX += mGameWorld.getWidthPx();
128 } else if (mobDrawX > getWidth() && mobDrawX + mob.getWidth() - mGameWorld.getWidthPx() > 0) {
129 mobDrawX -= mGameWorld.getWidthPx();
130 } else if (mobDrawX + mob.getWidth() < 0 && mobDrawX > getWidth()) {
131 return;
134 mob.draw(spriter, mobDrawX, mobDrawY);
137 private void drawDrop(Drop drop) {
140 @SuppressWarnings("IntegerDivisionInFloatingPointContext")
141 private void drawCreative() {
142 TextureRegion creative = textureRegions.get("creative");
143 float x = getWidth() / 2 - (float) creative.getRegionWidth() / 2;
144 float y = getHeight() / 2 - (float) creative.getRegionHeight() / 2;
145 spriter.draw(creative, x, y);
146 spriter.draw(textureRegions.get("handle"), x + 156,
147 y + 18 + (mGameInput.getCreativeScroll() * (72f / GameProc.MAX_CREATIVE_SCROLL)));
148 for (int i = mGameInput.getCreativeScroll() * 8; i < mGameInput.getCreativeScroll() * 8 + 40; i++) {
149 if (i > 0 && i < GameItems.getItemsSize()) {
150 if (GameItems.getItem(i).isBlock()) {
151 spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(i)).getTexture(),
152 x + 8 + ((i - mGameInput.getCreativeScroll() * 8) % 8) * 18,
153 y + 18 + ((i - mGameInput.getCreativeScroll() * 8) / 8) * 18);
154 } else {
155 spriter.draw(GameItems.getItem(i).getTexture(),
156 x + 8 + ((i - mGameInput.getCreativeScroll() * 8) % 8) * 18,
157 y + 18 + ((i - mGameInput.getCreativeScroll() * 8) / 8) * 18);
161 for (int i = 0; i < 9; i++) {
162 if (mMobsController.getPlayer().inventory[i] > 0) {
163 if (GameItems.getItem(mMobsController.getPlayer().inventory[i]).isBlock()) {
164 spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(mMobsController.getPlayer().inventory[i])).getTexture(),
165 x + 8 + i * 18, y + creative.getRegionHeight() - 24);
166 } else {
167 spriter.draw(GameItems.getItem(mMobsController.getPlayer().inventory[i]).getTexture(),
168 x + 8 + i * 18, y + creative.getRegionHeight() - 24);
175 private void drawGUI() {
176 TextureRegion cursor = textureRegions.get("cursor");
177 TextureRegion hotbar = textureRegions.get("hotbar");
178 TextureRegion hotbarSelector = textureRegions.get("hotbar_selector");
180 if (mGameWorld.hasForeAt(mGameInput.getCurX(), mGameInput.getCurY()) ||
181 mGameWorld.hasBackAt(mGameInput.getCurX(), mGameInput.getCurY()) ||
182 mGameInput.getControlMode() == ControlMode.CURSOR || mMainConfig.isTouch()) {
183 spriter.draw(cursor, mGameInput.getCurX() * 16 - getCamX(), mGameInput.getCurY() * 16 - getCamY());
185 spriter.draw(hotbar, getWidth() / 2 - (float) hotbar.getRegionWidth() / 2, 0);
186 for (int i = 0; i < 9; i++) {
187 if (mMobsController.getPlayer().inventory[i] > 0) {
188 if (GameItems.getItem(mMobsController.getPlayer().inventory[i]).isBlock()) {
189 spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(mMobsController.getPlayer().inventory[i])).getTexture(),
190 getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20,
191 3);
192 } else {
193 spriter.draw(GameItems.getItem(mMobsController.getPlayer().inventory[i]).getTexture(),
194 getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20,
195 3);
199 spriter.draw(hotbarSelector,
200 getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 - 1 + 20 * mMobsController.getPlayer().slot,
201 -1);
204 private void drawTouchGui() {
205 for (int i = 0; i < guiMap.size; i++) {
206 Rectangle touchKey = guiMap.getValueAt(i).getRect();
207 spriter.draw(textureRegions.get(guiMap.getKeyAt(i)),
208 touchKey.x, touchKey.y, touchKey.width, touchKey.height);
210 if (mGameInput.getControlMode() == ControlMode.CURSOR) {
211 spriter.draw(textureRegions.get("shade"), 83, getHeight() - 21);
215 private void drawGamePlay() {
216 Player player = mMobsController.getPlayer();
218 drawWorld(true);
219 player.draw(spriter, player.getX() - getCamX() - player.getWidth() / 2, player.getY() - getCamY());
220 mMobsController.forEach(this::drawMob);
221 mDropController.forEach(this::drawDrop);
222 drawWorld(false);
223 drawGUI();
226 private void updateCameraPosition() {
227 Player player = mMobsController.getPlayer();
228 setCamPos(player.getX() + player.getWidth() / 2 - getWidth() / 2,
229 player.getY() + player.getHeight() / 2 - getHeight() / 2);
232 @Override
233 public void render(float delta) {
234 int fps = (int) (1 / delta);
235 updateCameraPosition();
236 mGameInput.moveCursor(this);
238 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
240 spriter.begin();
242 drawGamePlay();
244 switch (mMainConfig.getGameUiWindow()) {
245 case CREATIVE_INVENTORY:
246 drawCreative();
247 break;
248 //TODO draw other ui windows
252 if (mMainConfig.isTouch()) {
253 drawTouchGui();
256 spriter.end();
258 if (mMainConfig.isShowMap()) {
259 //DRAW MAP
260 shaper.begin(ShapeRenderer.ShapeType.Filled);
261 shaper.setColor(Color.LIGHT_GRAY);
262 shaper.rect(0, 0, mGameWorld.getWidth(), 128);
263 for (int y = 128; y < 256; y++) {
264 for (int x = 0; x < getWidth(); x++) {
265 if (mGameWorld.hasForeAt(x, y) || mGameWorld.hasBackAt(x, y)) {
266 if (GameItems.isWater(mGameWorld.getForeMap(x, y))) {
267 shaper.setColor(Color.BLUE);
268 } else if (GameItems.isLava(mGameWorld.getForeMap(x, y))) {
269 shaper.setColor(Color.RED);
270 } else {
271 if (mGameWorld.hasForeAt(x, y)) {
272 shaper.setColor(Color.BLACK);
273 } else {
274 shaper.setColor(Color.DARK_GRAY);
277 shaper.rect(x, y - 128, 1, 1);
281 shaper.setColor(Color.OLIVE);
282 shaper.rect(mMobsController.getPlayer().getMapX(), mMobsController.getPlayer().getUpperMapY() - 128, 1, 2);
283 shaper.end();
284 //=================
287 if (mMainConfig.isShowInfo()) {
288 spriter.begin();
289 drawString("FPS: " + fps, 0, 0);
290 drawString("X: " + mMobsController.getPlayer().getMapX(), 0, 10);
291 drawString("Y: " + mMobsController.getPlayer().getUpperMapY(), 0, 20);
292 drawString("CurX: " + mGameInput.getCurX(), 0, 30);
293 drawString("CurY: " + mGameInput.getCurY(), 0, 40);
294 drawString("Mobs: " + mMobsController.getSize(), 0, 50);
295 drawString("Drops: " + mDropController.getSize(), 0, 60);
296 drawString("Block: " + GameItems.getBlockKey(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY())), 0, 70);
297 drawString("Hand: " + GameItems.getItemKey(mMobsController.getPlayer().inventory[mMobsController.getPlayer().slot]), 0, 80);
298 drawString("Game mode: " + mMobsController.getPlayer().gameMode, 0, 90);
299 spriter.end();