1 package ru
.deadsoftware
.cavecraft
.game
;
3 import ru
.deadsoftware
.cavecraft
.game
.objects
.Drop
;
5 public class GameWorld
{
7 private int WIDTH
, HEIGHT
;
8 private int[][] foreMap
;
9 private int[][] backMap
;
11 public int getWidth() {
15 public int getHeight() {
19 public float getWidthPx() {
23 public float getHeightPx() {
27 public int[][] getFullForeMap() {
31 public int[][] getFullBackMap() {
35 private int transformX(int x
) {
37 if (x
< 0) x
= getWidth() - Math
.abs(x
);
41 public int getForeMap(int x
, int y
) {
46 } catch (ArrayIndexOutOfBoundsException e
) {
47 //Gdx.app.error("GameWorld",e.toString());
52 public void setForeMap(int x
, int y
, int value
) {
55 foreMap
[x
][y
] = value
;
56 } catch (ArrayIndexOutOfBoundsException e
) {
57 //Gdx.app.error("GameWorld", e.toString());
61 public int getBackMap(int x
, int y
) {
66 } catch (ArrayIndexOutOfBoundsException e
) {
67 //Gdx.app.error("GameWorld",e.toString());
72 public void setBackMap(int x
, int y
, int value
) {
75 backMap
[x
][y
] = value
;
76 } catch (ArrayIndexOutOfBoundsException e
) {
77 //Gdx.app.error("GameWorld", e.toString());
81 private void placeSlab(int x
, int y
, int value
) {
104 public void placeToForeground(int x
, int y
, int value
) {
105 if (getForeMap(x
, y
) == 0 || value
== 0 || !GameItems
.getBlock(getForeMap(x
, y
)).hasCollision()) {
106 setForeMap(x
, y
, value
);
107 } else if (GameItems
.isSlab(value
) && getForeMap(x
, y
) == value
) {
108 placeSlab(x
, y
, value
);
110 GameProc
.UPD_X
= x
- 8;
111 GameProc
.UPD_Y
= y
- 8;
112 GameProc
.DO_UPD
= true;
115 public void placeToBackground(int x
, int y
, int value
) {
116 if (value
== 0 || (getBackMap(x
, y
) == 0 && GameItems
.getBlock(value
).hasCollision()) &&
117 (!GameItems
.getBlock(value
).isTransparent() || value
== 18)) {
118 setBackMap(x
, y
, value
);
122 public void destroyForeMap(int x
, int y
, GameProc gp
) {
123 if (GameItems
.getBlock(getForeMap(x
, y
)).getDrop() > 0)
124 gp
.drops
.add(new Drop(transformX(x
) * 16 + 4, y
* 16 + 4, GameItems
.getBlock(getForeMap(x
, y
)).getDrop()));
125 placeToForeground(x
, y
, 0);
128 public void destroyBackMap(int x
, int y
, GameProc gp
) {
129 if (GameItems
.getBlock(getBackMap(x
, y
)).getDrop() > 0)
130 gp
.drops
.add(new Drop(transformX(x
) * 16 + 4, y
* 16 + 4, GameItems
.getBlock(getBackMap(x
, y
)).getDrop()));
131 placeToBackground(x
, y
, 0);
134 public void generate(int w
, int h
) {
137 WorldGen
.genWorld(WIDTH
, HEIGHT
);
138 foreMap
= WorldGen
.getForeMap();
139 backMap
= WorldGen
.getBackMap();
143 public void setMaps(int[][] foreMap
, int[][] backMap
) {
144 this.foreMap
= foreMap
.clone();
145 this.backMap
= backMap
.clone();
146 WIDTH
= foreMap
.length
;
147 HEIGHT
= foreMap
[0].length
;