1 package ru
.deadsoftware
.cavecraft
.game
;
3 import com
.badlogic
.gdx
.Gdx
;
4 import com
.badlogic
.gdx
.Input
;
5 import com
.badlogic
.gdx
.utils
.TimeUtils
;
6 import ru
.deadsoftware
.cavecraft
.*;
7 import ru
.deadsoftware
.cavecraft
.game
.mobs
.Mob
;
8 import ru
.deadsoftware
.cavecraft
.game
.objects
.Player
;
10 import java
.io
.Serializable
;
11 import java
.util
.ArrayList
;
13 public class GameProc
implements Serializable
{
15 public static double RUN_TIME
= 0;
19 public ArrayList
<Mob
> mobs
;
21 public transient GameWorld world
;
22 public transient GameRenderer renderer
;
23 public transient GamePhysics physics
;
25 public int cursorX
, cursorY
;
29 public boolean isTouchDown
, isKeyDown
;
30 public int touchDownX
, touchDownY
, keyDownCode
;
31 public int touchDownButton
;
32 public long touchDownTime
;
35 world
= new GameWorld();
36 world
.generate(1024,256);
37 player
= new Player(world
.getSpawnPoint());
38 mobs
= new ArrayList
<Mob
>();
39 physics
= new GamePhysics(this);
40 if (!CaveGame
.TOUCH
) ctrlMode
= 1;
42 renderer
= new GameRenderer(this,320,
43 320*((float)GameScreen
.getHeight()/GameScreen
.getWidth()));
45 renderer
= new GameRenderer(this,480,
46 480*((float)GameScreen
.getHeight()/GameScreen
.getWidth()));
51 public void resetRenderer() {
53 renderer
= new GameRenderer(this,320,
54 320*((float)GameScreen
.getHeight()/GameScreen
.getWidth()));
56 renderer
= new GameRenderer(this,480,
57 480*((float)GameScreen
.getHeight()/GameScreen
.getWidth()));
61 private boolean isAutoselectable(int x
, int y
) {
62 return (world
.getForeMap(x
,y
)>0 &&
63 Items
.BLOCKS
.getValueAt(world
.getForeMap(x
,y
)).collision
);
66 private void moveCursor() {
67 if (ctrlMode
== 0 && CaveGame
.TOUCH
) {
68 cursorX
= (int) (player
.position
.x
+ player
.texWidth
/ 2) / 16;
69 if (player
.dir
== 0) cursorX
--;
71 cursorY
= (int) (player
.position
.y
+ player
.texWidth
) / 16;
72 if (!isAutoselectable(cursorX
, cursorY
)) {
75 if (!isAutoselectable(cursorX
, cursorY
)) {
78 if (!isAutoselectable(cursorX
, cursorY
)) {
79 if (player
.dir
== 0) cursorX
++;
82 } else if (!CaveGame
.TOUCH
){
83 cursorX
= (int)(Gdx
.input
.getX()*
84 (renderer
.camera
.viewportWidth
/GameScreen
.getWidth())+renderer
.camera
.position
.x
)/16;
85 cursorY
= (int)(Gdx
.input
.getY()*
86 (renderer
.camera
.viewportHeight
/GameScreen
.getHeight())+renderer
.camera
.position
.y
)/16;
87 if ((Gdx
.input
.getX()*
88 (renderer
.camera
.viewportWidth
/GameScreen
.getWidth())+renderer
.camera
.position
.x
)<0)
93 private void checkCursorBounds() {
94 if (cursorY
< 0) cursorY
= 0;
95 if (cursorY
>= world
.getHeight()) cursorY
= world
.getHeight()-1;
97 if (cursorX
*16+8<player
.position
.x
+player
.texWidth
/2)
99 if (cursorX
*16+8>player
.position
.x
+player
.texWidth
/2)
104 public void update(float delta
) {
107 physics
.update(delta
);
111 if (isTouchDown
&& TimeUtils
.timeSinceMillis(touchDownTime
) > 500) {
112 if (touchDownButton
== Input
.Buttons
.RIGHT
) {
113 world
.placeToBackground(cursorX
, cursorY
,
114 player
.inventory
[invSlot
]);
115 } else if (touchDownButton
==Input
.Buttons
.LEFT
&&
116 touchDownY
< Assets
.invBar
.getRegionHeight() &&
117 touchDownX
>renderer
.camera
.viewportWidth
/2-Assets
.invBar
.getRegionWidth()/2 &&
118 touchDownX
<renderer
.camera
.viewportWidth
/2+Assets
.invBar
.getRegionWidth()/2) {
119 CaveGame
.STATE
= AppState
.GAME_CREATIVE_INV
;