1 package ru
.deadsoftware
.cavecraft
;
3 import com
.badlogic
.gdx
.Gdx
;
4 import com
.badlogic
.gdx
.graphics
.Texture
;
5 import com
.badlogic
.gdx
.graphics
.g2d
.BitmapFont
;
6 import com
.badlogic
.gdx
.graphics
.g2d
.Sprite
;
7 import com
.badlogic
.gdx
.graphics
.g2d
.TextureRegion
;
11 public static final int BLOCK_TEXTURES
= 18;
13 public static BitmapFont minecraftFont
;
15 public static Texture charTexture
;
16 public static Sprite
[][] playerSprite
= new Sprite
[2][4];
18 public static Texture pigTexture
;
19 public static Sprite
[][] pigSprite
= new Sprite
[2][2];
21 public static Sprite shade
;
23 public static Texture terrain
;
24 public static TextureRegion
[] blockTextures
= new TextureRegion
[BLOCK_TEXTURES
];
26 public static Texture gui
;
27 public static TextureRegion invBar
;
28 public static TextureRegion invBarCur
;
29 public static TextureRegion guiCur
;
31 public static Texture creativeTexture
;
32 public static TextureRegion creativeInv
;
33 public static TextureRegion creativeScroll
;
35 public static Texture touchGui
;
36 public static TextureRegion
[] touchArrows
= new TextureRegion
[4];
37 public static TextureRegion touchLMB
, touchRMB
;
38 public static TextureRegion touchToggleMode
;
39 public static TextureRegion touchSpace
;
41 private static void loadPlayer() {
42 charTexture
= new Texture(Gdx
.files
.internal("mobs/char.png"));
45 playerSprite
[0][0] = new Sprite(new TextureRegion(charTexture
, 0,0,12,12));
46 playerSprite
[0][0].flip(false,true);
48 playerSprite
[0][1] = new Sprite(new TextureRegion(charTexture
, 0,13,12,12));
49 playerSprite
[0][1].flip(false,true);
51 playerSprite
[0][2] = new Sprite(new TextureRegion(charTexture
, 25,5,20,20));
52 playerSprite
[0][2].flip(false,true);
54 playerSprite
[0][3] = new Sprite(new TextureRegion(charTexture
, 25,27,20,20));
55 playerSprite
[0][3].flip(false,true);
58 playerSprite
[1][0] = new Sprite(new TextureRegion(charTexture
, 13,0,12,12));
59 playerSprite
[1][0].flip(false,true);
61 playerSprite
[1][1] = new Sprite(new TextureRegion(charTexture
, 13,13,12,12));
62 playerSprite
[1][1].flip(false,true);
64 playerSprite
[1][2] = new Sprite(new TextureRegion(charTexture
, 37,5,20,20));
65 playerSprite
[1][2].flip(false,true);
67 playerSprite
[1][3] = new Sprite(new TextureRegion(charTexture
, 37,27,20,20));
68 playerSprite
[1][3].flip(false,true);
71 private static void loadPig() {
72 pigTexture
= new Texture(Gdx
.files
.internal("mobs/pig.png"));
73 pigSprite
[0][0] = new Sprite(new TextureRegion(pigTexture
, 0, 0, 25, 12));
74 pigSprite
[0][0].flip(false,true);
75 pigSprite
[1][0] = new Sprite(new TextureRegion(pigTexture
, 0, 12, 25, 12));
76 pigSprite
[1][0].flip(false,true);
77 pigSprite
[0][1] = new Sprite(new TextureRegion(pigTexture
, 4, 26, 12, 12));
78 pigSprite
[0][1].flip(false,true);
79 pigSprite
[1][1] = new Sprite(new TextureRegion(pigTexture
, 16, 26, 12, 12));
80 pigSprite
[1][1].flip(false,true);
83 public static void load() {
84 minecraftFont
= new BitmapFont(Gdx
.files
.internal("font.fnt"), true);
89 shade
= new Sprite(new Texture(Gdx
.files
.internal("shade.png")));
91 gui
= new Texture(Gdx
.files
.internal("gui.png"));
92 guiCur
= new TextureRegion(gui
,0,0,16,16);
93 invBar
= new TextureRegion(gui
,0,16,182,22);
94 invBarCur
= new TextureRegion(gui
,0,38,24,24);
96 creativeTexture
= new Texture(Gdx
.files
.internal("allitems.png"));
97 creativeInv
= new TextureRegion(creativeTexture
, 0, 0, 176, 136);
98 creativeInv
.flip(false,true);
99 creativeScroll
= new TextureRegion(creativeTexture
, 3, 137, 12, 15);
100 creativeScroll
.flip(false, true);
102 touchGui
= new Texture(Gdx
.files
.internal("touch_gui.png"));
103 for (int i
=0; i
<4; i
++) {
104 touchArrows
[i
] = new TextureRegion(touchGui
, i
*26, 0, 26,26);
105 touchArrows
[i
].flip(false, true);
107 touchLMB
= new TextureRegion(touchGui
, 0, 26, 26,26);
108 touchLMB
.flip(false, true);
109 touchRMB
= new TextureRegion(touchGui
, 52, 26, 26,26);
110 touchRMB
.flip(false, true);
111 touchToggleMode
= new TextureRegion(touchGui
, 26, 26, 26, 26);
112 touchToggleMode
.flip(false, true);
113 touchSpace
= new TextureRegion(touchGui
, 0, 52, 104, 26);
114 touchSpace
.flip(false, true);
116 terrain
= new Texture(Gdx
.files
.internal("terrain.png"));
117 for (int i
=0; i
<BLOCK_TEXTURES
; i
++) {
118 blockTextures
[i
] = new TextureRegion(terrain
,
119 (i
%16)*16, (i
/16)*16, 16,16);
120 blockTextures
[i
].flip(false,true);