23 /**
24 *
25 * @param left margin from left edge
26 * @param top margin from top edge
27 * @param right margin from right edge
28 * @param bottom margin from bottom edge
29 * @param hp hit points
30 * @param drop id of an item the block will drop when destroyed
31 * @param coll true if block has collision
32 * @param bg true if block should be drawn behind player
33 * @param tp true if block is transparent and renderer should draw a block behind it
34 * @param rb true if block should break when there is no block with collision under it
35 * @param fluid true if fluid
36 * @param meta extra info for storing
37 * @param tex block's texture
38 */
40 String drop, boolean coll, boolean bg, boolean tp, boolean rb, boolean fluid, String meta, Sprite tex) {
55 }
59 }
63 }
67 }
71 }
75 }
79 }
83 }
87 }
93 }
97 }
101 }
105 }
107 }