1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 -----------------------------------
21 MAPDEF.PAS ÂÅÐÑÈß ÎÒ 22.03.09
23 Ïîääåðæêà êàðò âåðñèè 1
24 -----------------------------------
44 PANEL_CLOSEDOOR
= 1024;
45 PANEL_BLOCKMON
= 2048;
46 PANEL_LIFTLEFT
= 4096;
47 PANEL_LIFTRIGHT
= 8192;
49 PANEL_FLAG_BLENDING
= 1;
51 PANEL_FLAG_WATERTEXTURES
= 4;
59 ITEM_MEDKIT_SMALL
= 1;
60 ITEM_MEDKIT_LARGE
= 2;
61 ITEM_MEDKIT_BLACK
= 3;
65 ITEM_SPHERE_WHITE
= 7;
70 ITEM_WEAPON_SHOTGUN1
= 12;
71 ITEM_WEAPON_SHOTGUN2
= 13;
72 ITEM_WEAPON_CHAINGUN
= 14;
73 ITEM_WEAPON_ROCKETLAUNCHER
= 15;
74 ITEM_WEAPON_PLASMA
= 16;
76 ITEM_WEAPON_SUPERPULEMET
= 18;
77 ITEM_AMMO_BULLETS
= 19;
78 ITEM_AMMO_BULLETS_BOX
= 20;
79 ITEM_AMMO_SHELLS
= 21;
80 ITEM_AMMO_SHELLS_BOX
= 22;
81 ITEM_AMMO_ROCKET
= 23;
82 ITEM_AMMO_ROCKET_BOX
= 24;
84 ITEM_AMMO_CELL_BIG
= 26;
85 ITEM_AMMO_BACKPACK
= 27;
89 ITEM_WEAPON_KASTET
= 31;
90 ITEM_WEAPON_PISTOL
= 32;
96 ITEM_MAX
= 36; // store the last item's id in here
97 // use this in for loops
99 ITEM_OPTION_ONLYDM
= 1;
100 ITEM_OPTION_FALL
= 2;
103 AREA_PLAYERPOINT1
= 1;
104 AREA_PLAYERPOINT2
= 2;
109 AREA_REDTEAMPOINT
= 7;
110 AREA_BLUETEAMPOINT
= 8;
136 TRIGGER_TELEPORT
= 2;
137 TRIGGER_OPENDOOR
= 3;
138 TRIGGER_CLOSEDOOR
= 4;
141 TRIGGER_CLOSETRAP
= 7;
146 TRIGGER_LIFTDOWN
= 12;
148 TRIGGER_TEXTURE
= 14;
153 TRIGGER_SPAWNMONSTER
= 19;
154 TRIGGER_SPAWNITEM
= 20;
158 TRIGGER_MESSAGE
= 24;
165 TRIGGER_SHOT_PISTOL
= 0;
166 TRIGGER_SHOT_BULLET
= 1;
167 TRIGGER_SHOT_SHOTGUN
= 2;
168 TRIGGER_SHOT_SSG
= 3;
169 TRIGGER_SHOT_IMP
= 4;
170 TRIGGER_SHOT_PLASMA
= 5;
171 TRIGGER_SHOT_SPIDER
= 6;
172 TRIGGER_SHOT_CACO
= 7;
173 TRIGGER_SHOT_BARON
= 8;
174 TRIGGER_SHOT_MANCUB
= 9;
175 TRIGGER_SHOT_REV
= 10;
176 TRIGGER_SHOT_ROCKET
= 11;
177 TRIGGER_SHOT_BFG
= 12;
178 TRIGGER_SHOT_EXPL
= 13;
179 TRIGGER_SHOT_BFGEXPL
= 14;
180 TRIGGER_SHOT_MAX
= 14;
182 TRIGGER_SHOT_TARGET_NONE
= 0;
183 TRIGGER_SHOT_TARGET_MON
= 1;
184 TRIGGER_SHOT_TARGET_PLR
= 2;
185 TRIGGER_SHOT_TARGET_RED
= 3;
186 TRIGGER_SHOT_TARGET_BLUE
= 4;
187 TRIGGER_SHOT_TARGET_MONPLR
= 5;
188 TRIGGER_SHOT_TARGET_PLRMON
= 6;
190 TRIGGER_EFFECT_PARTICLE
= 0;
191 TRIGGER_EFFECT_ANIMATION
= 1;
193 TRIGGER_EFFECT_SLIQUID
= 0;
194 TRIGGER_EFFECT_LLIQUID
= 1;
195 TRIGGER_EFFECT_DLIQUID
= 2;
196 TRIGGER_EFFECT_BLOOD
= 3;
197 TRIGGER_EFFECT_SPARK
= 4;
198 TRIGGER_EFFECT_BUBBLE
= 5;
199 TRIGGER_EFFECT_MAX
= 5;
201 TRIGGER_EFFECT_POS_CENTER
= 0;
202 TRIGGER_EFFECT_POS_AREA
= 1;
204 ACTIVATE_PLAYERCOLLIDE
= 1;
205 ACTIVATE_MONSTERCOLLIDE
= 2;
206 ACTIVATE_PLAYERPRESS
= 4;
207 ACTIVATE_MONSTERPRESS
= 8;
209 ACTIVATE_NOMONSTER
= 32;
210 ACTIVATE_CUSTOM
= 255;
218 TEXTURE_NAME_WATER
= '_water_0';
219 TEXTURE_NAME_ACID1
= '_water_1';
220 TEXTURE_NAME_ACID2
= '_water_2';
222 TEXTURE_SPECIAL_WATER
= DWORD(-1);
223 TEXTURE_SPECIAL_ACID1
= DWORD(-2);
224 TEXTURE_SPECIAL_ACID2
= DWORD(-3);
225 TEXTURE_NONE
= DWORD(-4);
228 TPoint
= packed record
232 TTriggerData
= record
234 0: (Default
: Byte128
);
235 TRIGGER_EXIT
: (MapName
: Char16
);
236 TRIGGER_TELEPORT
: (TargetPoint
: TPoint
;
237 d2d_teleport
: Boolean;
238 silent_teleport
: Boolean;
248 TRIGGER_LIFT
: (PanelID
: Integer;
254 TRIGGER_ONOFF
: (tX
, tY
: Integer;
255 tWidth
, tHeight
: Word;
261 TRIGGER_TEXTURE
: (ActivateOnce
: Boolean;
263 TRIGGER_SOUND
: (SoundName
: Char64
;
268 SoundSwitch
: Boolean);
269 TRIGGER_SPAWNMONSTER
: (MonPos
: TPoint
;
279 TRIGGER_SPAWNITEM
: (ItemPos
: TPoint
;
287 TRIGGER_MUSIC
: (MusicName
: Char64
;
289 TRIGGER_PUSH
: (PushAngle
: Word;
292 TRIGGER_SCORE
: (ScoreAction
: Byte;
297 TRIGGER_MESSAGE
: (MessageKind
: Byte;
299 MessageText
: Char100
;
301 TRIGGER_DAMAGE
: (DamageValue
: Word;
302 DamageInterval
: Word);
303 TRIGGER_HEALTH
: (HealValue
: Word;
306 HealSilent
: Boolean);
307 TRIGGER_SHOT
: (ShotType
: Byte;
309 ShotPanelID
: Integer;
318 ShotIntReload
: Word);
319 TRIGGER_EFFECT
: (FXCount
: Byte;